private void Move(UserToken token, MoveDto moveDto) { int id = userCache.GetUserId(token); moveDto.userId = id; Brocast(MapProtocol.Move_BRO, moveDto); }
public MoveDto makeMove(MoveDto moveDto) { var moveEntity = getMoveFromIA(fromMoveDTOToMoveEntity(moveDto)); _repository.saveMove(moveEntity); return(fromMoveEntityToMoveDTO(moveEntity)); }
private MoveEntity fromMoveDTOToMoveEntity(MoveDto move) { var config = new MapperConfiguration(c => c.CreateMap <MoveDto, MoveEntity>()); var mapper = config.CreateMapper(); return(mapper.Map <MoveEntity>(move)); }
public void PlayerMove(Player player, MoveDto data) { foreach (IPlayerMovement ipa in ListenersPlayerMovement) { ipa.PlayerMove(player, data); } }
public IActionResult rateMove([FromBody] MoveDto moveDto) { BoardGame game = boardCreationService.createBoardGame(moveDto.game); return(ExecuteApiAction(() => new ApiResult <RatingDTO> { Model = gameService.rateMove(game, moveDto.move, moveDto.UserId, moveDto.lastMove) })); }
public static string ToCSV(this MoveDto move) { if (move == null) { throw new ArgumentNullException("move"); } return($"{move.Id},{move.Alias},{move.SourceId},{move.DestinationId}"); }
public async Task <IActionResult> MakeMove([FromBody] MoveDto move, Guid gameId) { var game = await this.gameService.MakeMoveAsync(move, gameId); if (game == null) { return(BadRequest()); } return(Ok(game)); }
public void PlayerMove(Player player, MoveDto data) { GridGenerator terrainGrid = GridGenerator.Instance; terrainGrid.ChangeStateCell(data.lastCell, CellState.Empty); terrainGrid.ChangeStateCell(data.newCell, CellState.Occupied); player.SetPositionOnGrid(data.newCell); terrainGrid.MovePlayerOnGrid(data.lastCell, data.newCell, player.Visual); }
/// <summary> /// 服务器返回移动 /// </summary> /// <param name="moveDto"></param> void Move(MoveDto moveDto) { if (idToGameObjectDic.ContainsKey(moveDto.userId)) { GameObject model = idToGameObjectDic[moveDto.userId]; Vector3 pos = new Vector3(moveDto.posx, moveDto.posy, moveDto.posz); Vector3 rota = new Vector3(moveDto.rotax, moveDto.rotay, moveDto.rotaz); Vector3 dir = new Vector3(moveDto.dirx, moveDto.diry, moveDto.dirz); model.GetComponent <SyncMove>().SetMove(pos, rota, dir); } }
public async Task <ActionResult <Move> > Create(MoveDto move) { var newMove = new Move { Name = move.Name, Attack = move.Attack, Accuracy = move.Accuracy }; var result = await _moveService.Create(newMove); return(CreatedAtRoute("GetMove", new { id = result.ID }, newMove)); }
public async Task <GameDto> MakeMoveAsync(MoveDto move, Guid gameId) { try { var standardRepository = this.uow.GetStandardRepository(); Game currentGame = null; var mappedMove = this.mapper.Map <Move>(move); var moves = await standardRepository.QueryAsync <Move>(x => x.GameId == gameId); int nextOrder = 1; if (moves.Count() > 0) { var maxOrder = moves.Select(x => x.Order).Max(); nextOrder = maxOrder + 1; } mappedMove.Order = nextOrder; mappedMove.IsPlayer = true; if (moves.Select(x => (int)x.Position).ToList().Contains(move.Position)) { return(null); } currentGame = await standardRepository.GetAsync <Game>(gameId); if (!currentGame.IsFinished) { standardRepository.Add <Move>(mappedMove); mappedMove.GameId = gameId; await this.uow.SaveChangesAsync(); } else { return(null); } currentGame = await UpdateGameStatusAsync(gameId); if (!currentGame.IsFinished) { currentGame = await MakeMachineTurnAsync(gameId); } return(this.mapper.Map <GameDto>(currentGame)); } catch (Exception) { return(null); } }
public void PushMove(MoveDto Input) { _context.Moves.Add( new Move { MatchId = Input.MatchId, PlayerId = Input.PlayerId, MoveLocation = Input.MoveLocation, MoveName = Input.MoveName } ); _context.SaveChanges(); }
public void WillPassTheGameToTheBoardCreationService() { MoveDto moveDto = new MoveDto(); List <List <JObject> > game = new List <List <JObject> >(); moveDto.game = game; Mock <BoardCreationService> mockCreationService = new Mock <BoardCreationService>(); mockCreationService.Setup(x => x.createBoardGame(game)).Verifiable(); cont = new GameController(new Mock <IGameService>().Object, mockCreationService.Object, null); cont.rateMove(moveDto); mockCreationService.Verify(); }
private void RaiseEventPhoton(Vector3 newPos, Vector2Int newPosGrid, Vector2Int oldPosGrid) { byte evCode = (byte)ConnectorPhoton.EventCode.EvMove; var moveData = new MoveDto(newPos, oldPosGrid, newPosGrid); string content = JsonUtility.ToJson(moveData); bool reliable = true; PhotonNetwork.RaiseEvent(evCode, content, reliable, new RaiseEventOptions() { CachingOption = EventCaching.DoNotCache, Receivers = ReceiverGroup.Others }); }
public async Task <ActionResult <Move> > Update(string id, MoveDto move) { var updatedMove = new Move { ID = id, Name = move.Name, Attack = move.Attack, Accuracy = move.Accuracy }; await _moveService.Update(id, updatedMove); return(updatedMove); }
/// <summary> /// 同步位置 /// </summary> void SyncPos() { MoveDto moveDto = new MoveDto(); GameObject self = GameData.play; moveDto.userId = GameData.UserDto.id; moveDto.posx = self.transform.position.x; moveDto.posy = self.transform.position.y; moveDto.posz = self.transform.position.z; moveDto.rotax = self.transform.eulerAngles.x; moveDto.rotay = self.transform.eulerAngles.y; moveDto.rotaz = self.transform.eulerAngles.z; moveDto.dirx = 0; moveDto.diry = 0; moveDto.dirz = 0; NetIO.Instance.Write(Protocol.Map, SceneManager.GetActiveScene().buildIndex, MapProtocol.Move_CREQ, moveDto); }
MoveDto GetMoveDto(float x, float y) { Transform model = GameData.play.transform; MoveDto moveDto = new MoveDto(); moveDto.userId = GameData.UserDto.id; moveDto.posx = model.position.x; moveDto.posy = model.position.y; moveDto.posz = model.position.z; moveDto.rotax = model.eulerAngles.x; moveDto.rotay = model.eulerAngles.y; moveDto.rotaz = model.eulerAngles.z; moveDto.dirx = x; moveDto.diry = 0; moveDto.dirz = y; return(moveDto); }
public void WillPassTheGameTheMoveAndThePlayerIdToTheGameService() { MoveDto moveDto = new MoveDto(); moveDto.move = new Move(); moveDto.UserId = 100; Mock <BoardGame> mockGame = new Mock <BoardGame>(); Mock <IGameService> mockGameService = new Mock <IGameService>(); Mock <BoardCreationService> mockCreationService = new Mock <BoardCreationService>(); mockCreationService.Setup(x => x.createBoardGame(It.IsAny <List <List <JObject> > >())) .Returns(mockGame.Object); mockGameService.Setup(x => x.rateMove(mockGame.Object, moveDto.move, moveDto.UserId, null)) .Returns((RatingDTO)null) .Verifiable(); cont = new GameController(mockGameService.Object, mockCreationService.Object, null); cont.rateMove(moveDto); mockGameService.Verify(); }
public MoveDto Move() { var move = new MoveDto { Angle = "40", AutoCancel = "3", BaseDamage = "53", BaseKnockBackSetKnockback = "60/25", FirstActionableFrame = "2", HitboxActive = "23-25", Id = ++_moveCounter, KnockbackGrowth = "89", LandingLag = "11", Name = "falco phantasm", OwnerId = 1, Type = MoveType.Special }; return move; }
[HttpPost("{_}/move")] // Для универсальности ¯\_(ツ)_/¯ public virtual IActionResult Move([FromBody] MoveDto move) { try { var startTime = DateTime.Now; var result = _behavior.Move(MoveDto.MapFromDto(move)); var diffMilliseconds = (DateTime.Now - startTime).Milliseconds; if (diffMilliseconds > 200) { Console.WriteLine($"!!!!!!! Вычисление заняло {diffMilliseconds}"); } return(Ok(result)); } catch (Exception ex) { Console.WriteLine($"Ошибка при вызове Move => {ex.Message}"); return(Ok()); } }
/// <summary> /// Determines if a move is within a bounding box. /// </summary> /// <param name="move">Target move</param> /// <param name="nodes">Enumerable of all nodes in the roadmap</param> /// <param name="boundingBox">Bounding box.</param> /// <returns>True if the move is within the bounding box.</returns> public static bool IsWithin(this MoveDto move, IEnumerable <NodeDto> nodes, Rect boundingBox) { if (move == null) { throw new ArgumentNullException("move"); } if (nodes == null) { throw new ArgumentNullException("nodes"); } NodeDto source = nodes.FirstOrDefault(e => e.Id == move.SourceId); if (source == null) { throw new ArgumentOutOfRangeException("Nodes does not contain source node for move"); } NodeDto dest = nodes.FirstOrDefault(e => e.Id == move.DestinationId); if (dest == null) { throw new ArgumentOutOfRangeException("Nodes does not contain destination node for move"); } if (boundingBox.Contains(source.ToPoint())) { return(true); } if (boundingBox.Contains(dest.ToPoint())) { return(true); } return(false); }
public async Task <GameStateDto> MakeMove(MoveDto moveDto) { var uri = new Uri("http://10.124.2.119:50001/tictactoe/api/game/move"); var body = new StringContent(JsonConvert.SerializeObject(moveDto), Encoding.UTF8, "application/json"); try { var response = await _client.PostAsync(uri, body); if (response.IsSuccessStatusCode) { var content = await response.Content.ReadAsStringAsync(); var gameState = JsonConvert.DeserializeObject <GameStateDto>(content); return(gameState); } } catch (Exception e) { Debug.Write(e.Message); } return(null); }
public IHttpActionResult GetMoveOrderList([FromUri] MoveDto modeDto) { var moveService = new MoveService(); var moveList = moveService.GetMoveOrderList(modeDto.Status, modeDto.OrderNum, modeDto.StartTime, modeDto.EndTime).OrderByDescending(item => item.CreateTime); var listObj = new List <Object>(); moveList.ToList().ForEach(item => { string MoveName, Status = "", OperateName; if (item.MoveType == 1) { MoveName = "移库上架"; } else if (item.MoveType == 2) { MoveName = "仓库移库"; } else { MoveName = "报损移库"; } if (item.Status == 1) { Status = "等待审核"; } else if (item.Status == 2) { Status = "审核通过"; } else { Status = "审核失败"; } if (item.OperateType == 1) { OperateName = "电脑"; } else { OperateName = "其他"; } var obj = new { ID = item.ID, OrderNum = item.OrderNum, MoveType = item.MoveType, MoveTypeName = MoveName, Status = item.Status, StatusName = Status, Num = item.Num, Amout = item.Amout, CreateTime = item.CreateTime.ToString("yyyy-MM-dd HH:MM"), OperateType = OperateName, ContractOrder = item.ContractOrder, Remark = item.Remark }; listObj.Add(obj); }); var result = new { list = listObj }; return(Json(result)); }
public IHttpActionResult PutMove(int id, MoveDto dto) { if (id != dto.Id) { return BadRequest(); } _metadataService.Update<Move, MoveDto>(id, dto); return StatusCode(HttpStatusCode.NoContent); }
public async Task <GameDto> MakeMoveAsync(MoveDto move) { return(null); }
public IHttpActionResult PostMove(MoveDto dto) { var newDto = _metadataService.Add<Move, MoveDto>(dto); return CreatedAtRoute("DefaultApi", new { controller = MovesRouteKey + "", id = newDto.Id }, newDto); }
public async Task <IActionResult> Move([FromBody] MoveDto move) { var count = db.Moves.Where(x => x.GameId == move.GameId).Count(); if (count >= 5) { var data = db.Moves.Where(x => x.GameId == move.GameId).Select(x => x.Position).ToList(); var value = db.Moves.Where(x => x.GameId == move.GameId && x.MoveType == move.MoveType).Select(x => x.Position).ToList(); var arr = db.Moves.Where(x => x.MoveType == move.MoveType).OrderBy(x => x.Position).ToList(); List <List <int> > test = new List <List <int> > { new List <int>() { 1, 2, 3 }, new List <int>() { 4, 5, 6 }, new List <int>() { 7, 8, 9 }, new List <int>() { 1, 4, 7 }, new List <int>() { 2, 5, 8 }, new List <int>() { 3, 6, 9 }, new List <int>() { 1, 5, 9 }, new List <int>() { 3, 5, 7 }, }; var allNumbers = from l in test let numbers = l from n in numbers select n; foreach (var n in allNumbers) { foreach (var a in arr) { var v = n.Equals(a); if (move.MoveType == "x") { if (v) { return(Ok("Winner is Player" + move.PlayerId)); } } else if (move.MoveType == "x") { if (v) { return(Ok("Winner is Player" + move.PlayerId)); } } else { return(Ok("Game ends in a Tie")); } } } } var myMove = new Move() { MoveType = move.MoveType, Position = move.Position, PlayerId = move.PlayerId, GameId = move.GameId, }; await db.Moves.AddAsync(myMove); await db.SaveChangesAsync(); return(Ok(true)); }
public void ShouldGetAllMovesByName(string name) { //arrange var character = ExecuteAndReturnContent<IEnumerable<dynamic>>(() => new CharactersController(_service).GetCharacters()).First(); var move = TestObjects.Move(); var move2 = new MoveDto { Id = 2, Name = name, OwnerId = character.Id }; Post(move); Post(move2); //act var results = ExecuteAndReturnContent<IEnumerable<dynamic>>(() => _controller.GetMovesByName(name)) .ToList(); //assert CollectionAssert.AllItemsAreNotNull(results); CollectionAssert.AllItemsAreUnique(results); CollectionAssert.AllItemsAreInstancesOfType(results, typeof(MoveDto)); }
private MoveDto Post(MoveDto move) { return ExecuteAndReturnCreatedAtRouteContent<MoveDto>( () => _controller.PostMove(move)); }