Esempio n. 1
0
        public void Move(MoveDirection dire)
        {
            Point offsetPos = MoveDirectionToPointConverter.MoveDirectionConvertToPoint(dire);

            var TileMove     = CozyMoveBy.Create(0.5f, offsetPos.ToVector2() * ContentSize);
            var SetPosAction = CozyCallFunc.Create(() => { this.TilePosition += offsetPos; Moving = false; });
            var ActSeq       = CozySequence.Create(TileMove, SetPosAction);

            Moving = true;
            this.RunAction(ActSeq);
        }
Esempio n. 2
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        private void OnHappyPlayerMove(MsgBase b)
        {
            var  moveMsg = (Msg_HappyPlayerMove)b;
            uint uid     = moveMsg.Uid;

            if (OtherPlayerList.ContainsKey(uid))
            {
                var player = OtherPlayerList[uid];
                if (player != null)
                {
                    var dire = MoveDirectionToPointConverter.PointConvertToMoveDirection(new Point(moveMsg.X, moveMsg.Y));
                    player.Move(dire);
                }
            }
        }
Esempio n. 3
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        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            keyboard.Update(gameTime);
            client.Update();

            var dire = DirectionNow();

            if (dire != Interface.MoveDirection.Unknow)
            {
                if (!Player.Moving)
                {
                    Player.Move(dire);
                    var offsetPos = MoveDirectionToPointConverter.MoveDirectionConvertToPoint(dire);

                    var MoveMsg = new Msg_HappyPlayerMove();
                    MoveMsg.Uid = Uid;
                    MoveMsg.X   = offsetPos.X;
                    MoveMsg.Y   = offsetPos.Y;
                    client.SendMessage(MoveMsg);
                }
            }
        }