Esempio n. 1
0
 private Vector3 getObstacleCompensationVector(MoveDirection dir)
 {
     if (dir.IsLeft()) {
         return new Vector3(1.5f, -0.5f, -0.5f);
     } else if (dir.IsRight()) {
         return new Vector3(-0.5f, -0.5f, -0.5f);
     } else if (dir.IsUp()) {
         return new Vector3(0.5f, -0.5f, -1.5f);
     } else {
         return new Vector3(0.5f, -0.5f, 0.5f);
     }
 }
Esempio n. 2
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 private Vector3 getObstacleCompensationVector(MoveDirection dir)
 {
     if (dir.IsLeft())
     {
         return(new Vector3(1.5f, -0.5f, -0.5f));
     }
     else if (dir.IsRight())
     {
         return(new Vector3(-0.5f, -0.5f, -0.5f));
     }
     else if (dir.IsUp())
     {
         return(new Vector3(0.5f, -0.5f, -1.5f));
     }
     else
     {
         return(new Vector3(0.5f, -0.5f, 0.5f));
     }
 }
Esempio n. 3
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 public static bool IsHorzOrient(this MoveDirection direction)
 {
     return(direction.IsLeft() || direction.IsRight());
 }