protected override void LeaveSpecialAttack2State() { MoveControl.Stop(); timer = 0; actualBossAttackSpecial.IsCooldownActive = true; Weapon.SpecialAttackOff_2(); }
protected override void EnterSpecialAttack2State() { aniControlBoss.IsSpecialAttack2 = true; MoveControl.Stop(); MoveControl.LookAt(PlayerTarget.position); //MoveControl.Move(PlayerTarget.position); }
protected override void LeaveFollowState() { MoveControl.Stop(); }
protected override void LeaveAttackState() { MoveControl.Stop(); }
protected override void EnterAttackState() { aniControlBoss.IsAttack = true; MoveControl.Stop(); MoveControl.LookAt(PlayerTarget.position); }