Esempio n. 1
0
    void ChangeState()
    {
        if (mPursuitType != PursuitType.PursuitType_Attack)
        {
            mObjAttackComponent.StopAttack();
        }

        switch (mPursuitType)
        {
        case PursuitType.PursuitType_Wait:
            mObjAnimatorComponent.Stand();
            break;

        case PursuitType.PursuitType_Pursuit:
            mObjMoveComponent.MoveToTarget(mPursuitTarget, OnArrive);
            break;

        case PursuitType.PursuitType_Attack:
            mObjAttackComponent.DoAttack(mPursuitTarget);
            break;

        case PursuitType.PursuitType_Back:
            mPursuitTarget = null;
            mObjMoveComponent.mMoveTarget = null;
            mObjMoveComponent.MoveToPos(mObjInitPosition, OnArrive);
            break;

        default:
            break;
        }
    }