Esempio n. 1
0
    IEnumerator Move(MoveCode moveCode)
    {
        moveState = MoveState.Move;
        Debug.Log("Move Start");
        Vector3 dest = Vector3.zero;

        switch (moveCode)
        {
        case MoveCode.LEFT:
            dest = Vector3.left;
            break;

        case MoveCode.RIGHT:
            dest = Vector3.right;
            break;

        case MoveCode.UP:
            dest = Vector3.forward;
            break;

        case MoveCode.DOWN:
            dest = Vector3.back;
            break;
        }

        float speed = 20f;

        dest *= 2f;


        Vector3 orig   = ball.transform.position;
        Vector3 newPos = Vector3.Scale(orig, new Vector3(1, 0, 1));
        Vector3 target = newPos + dest;



        float dist     = (target - newPos).sqrMagnitude;
        float howClose = 0.05f;

        while (Vector3.kEpsilon * Vector3.kEpsilon < dist)
        {
            yield return(null);

            orig   = ball.transform.position;
            newPos = Vector3.Scale(orig, new Vector3(1, 0, 1));

            newPos = Vector3.Lerp(newPos, target, Time.deltaTime * speed);

            ball.transform.position = new Vector3(newPos.x, orig.y, newPos.z);
            dist = (target - newPos).sqrMagnitude;
            Debug.Log(newPos);
            Debug.Log(target);
            Debug.Log(dist);
        }

        Debug.Log("MOve DONE");
        ball.transform.position = new Vector3(target.x, ball.transform.position.y, target.z);
        moveState = MoveState.Idle;
    }
Esempio n. 2
0
    public void Down(int moveCode)
    {
        if (moveState == MoveState.Move)
        {
            return;
        }

        this.moveCode = (MoveCode)moveCode;

        StartCoroutine(Move(this.moveCode));
    }