// Use this for initialization void Start() { cameraTransform = gameObject.GetComponentInChildren <Camera>().transform; body = GetComponent <Rigidbody>(); bodyPID = GetComponent <MoveBodyToTarget>(); footPID = foot.transform.GetComponent <MoveBodyToTarget>(); footBody = foot.GetComponent <Rigidbody>(); previewMesh = shoePreview.GetComponent <MeshRenderer>(); previewMesh.enabled = false; invalidMesh = invalidShoe.GetComponent <MeshRenderer>(); invalidMesh.enabled = false; previewMesh.enabled = false; }
// Use this for initialization void Start() { body = GetComponent <Rigidbody>(); pidController = GetComponent <MoveBodyToTarget>(); startMass = body.mass; }