public void Move(KeyboardState keyboardState, KeyboardState previousState) { ICommand cmd = null; if (keyboardState.IsKeyDown(Keys.W) && !previousState.IsKeyDown(Keys.W)) { cmd = new MoveForward(this); } if (keyboardState.IsKeyDown(Keys.S) && !previousState.IsKeyDown(Keys.S)) { cmd = new MoveBackward(this); } if (keyboardState.IsKeyDown(Keys.A) && !previousState.IsKeyDown(Keys.A)) { cmd = new MoveLeft(this); } if (keyboardState.IsKeyDown(Keys.D) && !previousState.IsKeyDown(Keys.D)) { cmd = new MoveRight(this); } if (cmd != null) { MoveMemory.SaveState(SaveMemento()); cmd.Execute(); Notify(); } }
private static void BindKeys() { buttonW = new MoveForward(); buttonS = new MoveBackward(); buttonA = new MoveLeft(); buttonD = new MoveRight(); //buttonZ = new MoveForward(); }
public InputHandler(Player player, TileMapFacade tileMapFacade) { this._player = player; this._tilemap = tileMapFacade; //Bind keys with commands buttonW = new MoveForward(); buttonS = new MoveBackward(); buttonA = new MoveLeft(); buttonD = new MoveRight(); }
void Start() { moveforward = new MoveFoward(); movebackward = new MoveBackward(); moveright = new MoveRight(); moveleft = new MoveLeft(); jump = new Jump(); forwardkey = KeyCode.W; backwardkey = KeyCode.S; leftkey = KeyCode.A; rightkey = KeyCode.D; jumpkey = KeyCode.Space; }
public void Test() { var player = Substitute.For <IPlayer>(); var moveForwardComment = new MoveForward(player); var moveBackwardComment = new MoveBackward(player); var buttonHandler = new ButtonHandler( moveForwardComment, moveBackwardComment); var game = new Game(buttonHandler); game.OnButtonPress("up"); game.OnButtonPress("up"); game.OnButtonPress("down"); game.UndoLastMove(); }
public void Handle(MoveBackward message) { _camera.MoveBackwardHorizontally(_settings.CameraMoveSpeedPerSecond * message.InputState.ElapsedTime.TotalSeconds); }
// Method for handling global events in the Unity Editor. static void GlobalEventHandler() { // If a reference to the rig exists. if (Rig != null) { // Set Rig movements based on key combinations. Rig.MovingForward = MoveForward.KeyCombinationDown(); Rig.MovingBackward = MoveBackward.KeyCombinationDown(); Rig.MovingLeft = MoveLeft.KeyCombinationDown(); Rig.MovingRight = MoveRight.KeyCombinationDown(); Rig.RotatingLeft = RotateLeft.KeyCombinationDown(); Rig.RotatingRight = RotateRight.KeyCombinationDown(); Rig.LookingUp = LookUp.KeyCombinationDown(); Rig.LookingDown = LookDown.KeyCombinationDown(); } // If a reference to the lefthand controller exists. if (LeftHandController != null) { // Presses up on the primary 2D axis for the lefthand controller. if (LeftAxisUp.KeyCombinationClick()) { LeftHandController.Primary2DAxis.TouchAxisUp(); } // Presses down on the primary 2D axis for the lefthand controller. if (LeftAxisDown.KeyCombinationClick()) { LeftHandController.Primary2DAxis.TouchAxisDown(); } // Presses left on the primary 2D axis for the lefthand controller. if (LeftAxisLeft.KeyCombinationClick()) { LeftHandController.Primary2DAxis.TouchAxisLeft(); } // Presses right on the primary 2D axis for the lefthand controller. if (LeftAxisRight.KeyCombinationClick()) { LeftHandController.Primary2DAxis.TouchAxisRight(); } // Touches or untouhces the primary 2D axis for the lefthand controller. if (LeftAxisTouch.KeyCombinationClick()) { LeftHandController.Primary2DAxis.Touch = !LeftHandController.Primary2DAxis.Touch; } // Clicks or unclicks the primary 2D axis for the lefthand controller. if (LeftAxisClick.KeyCombinationClick()) { LeftHandController.Primary2DAxis.Click = !LeftHandController.Primary2DAxis.Click; } // Clicks or unclicks the trigger button for the lefthand controller. if (LeftTriggerButton.KeyCombinationClick()) { LeftHandController.Trigger.Button = !LeftHandController.Trigger.Button; } // Clicks or unclicks the grip button for the lefthand controller. if (LeftGripButton.KeyCombinationClick()) { LeftHandController.Grip.Button = !LeftHandController.Grip.Button; } // Clicks or unclicks the primary button for the lefthand controller. if (LeftPrimaryButton.KeyCombinationClick()) { LeftHandController.PrimaryButton.Button = !LeftHandController.PrimaryButton.Button; } } // If a reference to the righthand controller exists. if (RightHandController != null) { // Presses up on the primary 2D axis for the righthand controller. if (RightAxisUp.KeyCombinationClick()) { RightHandController.Primary2DAxis.TouchAxisUp(); } // Presses down on the primary 2D axis for the righthand controller. if (RightAxisDown.KeyCombinationClick()) { RightHandController.Primary2DAxis.TouchAxisDown(); } // Presses left on the primary 2D axis for the righthand controller. if (RightAxisLeft.KeyCombinationClick()) { RightHandController.Primary2DAxis.TouchAxisLeft(); } // Presses right on the primary 2D axis for the righthand controller. if (RightAxisRight.KeyCombinationClick()) { RightHandController.Primary2DAxis.TouchAxisRight(); } // Touches or untouhces the primary 2D axis for the righthand controller. if (RightAxisTouch.KeyCombinationClick()) { RightHandController.Primary2DAxis.Touch = !RightHandController.Primary2DAxis.Touch; } // Clicks or unclicks the primary 2D axis for the righthand controller. if (RightAxisClick.KeyCombinationClick()) { RightHandController.Primary2DAxis.Click = !RightHandController.Primary2DAxis.Click; } // Clicks or unclicks the trigger button for the righthand controller. if (RightTriggerButton.KeyCombinationClick()) { RightHandController.Trigger.Button = !RightHandController.Trigger.Button; } // Clicks or unclicks the grip button for the righthand controller. if (RightGripButton.KeyCombinationClick()) { RightHandController.Grip.Button = !RightHandController.Grip.Button; } // Clicks or unclicks the primary button for the righthand controller. if (RightPrimaryButton.KeyCombinationClick()) { RightHandController.PrimaryButton.Button = !RightHandController.PrimaryButton.Button; } } }