Esempio n. 1
0
        public virtual void PerformAction(CommandSystem commandSystem)
        {
            var wander        = new Wander();
            var moveAndAttack = new MoveAndAttack();

            Map         world  = game.MapManager.Map;
            Player      player = game.Player;
            FieldOfView fov    = new FieldOfView(world);

            wander.Act(this, commandSystem, game);
            // fov.ComputeFov(this.X, this.Y, this.Awareness, true);
            // if (fov.IsInFov(player.X, player.Y)) {
            //     moveAndAttack.Act(this, commandSystem, game);
            // } else {
            //     wander.Act(this, commandSystem, game);
            // }
        }
 // Use this for initialization
 protected virtual void Awake()
 {
     _maa  = minion.GetComponent <MoveAndAttack>();
     enemy = null;
 }
Esempio n. 3
0
        public virtual void PerformAction(CommandSystem commandSystem)
        {
            var behavior = new MoveAndAttack();

            behavior.Act(this, commandSystem);
        }