Esempio n. 1
0
		private void glControl_MouseUp(object sender, MouseEventArgs e)
		{
			if (clickMousePos.X == e.Location.X && clickMousePos.Y==e.Location.Y) {
				if (e.Button == MouseButtons.Left ) {

					Vector3 dir = camera.ScreenPosToRay(e.Location.X, e.Location.Y);
					SelectItem(camera.Position, dir, (ModifierKeys & Keys.Control) != 0);

					glControl.Refresh();
				}
				if (e.Button == MouseButtons.Right)
					ShowContextMenu(e.Location);
			}
			movingAnchor = null;
		}
Esempio n. 2
0
		private void openGLControl_MouseDown(object sender, MouseEventArgs e)
		{
			lastMousePos = e.Location;
			clickMousePos = e.Location;

			if (Highlighted is MoveAnchorArrow && e.Button == MouseButtons.Left)
				movingAnchor = (MoveAnchorArrow)Highlighted;
		}
Esempio n. 3
0
		MoveAnchorArrow[] GetMoveAnchors(Vector3 pos)
		{
			float s=0.1f, e=0.6f;

			MoveAnchorArrow[] r = new MoveAnchorArrow[3];
			for (int a = 0; a < 3; a++)
				r[a] = new MoveAnchorArrow(pos + s * AxisVector[a], pos + e * AxisVector[a]) { axis = a };
			return r;
		}