public void CollisionTest() { MoveAction_Accessor target = new MoveAction_Accessor(); // TODO: Initialize to an appropriate value Unit unit = null; // TODO: Initialize to an appropriate value List<Way> curUnitWays = null; // TODO: Initialize to an appropriate value List<Way> expected = null; // TODO: Initialize to an appropriate value List<Way> actual; actual = target.Collision(unit, curUnitWays); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void WayPolylineTest() { MoveAction_Accessor target = new MoveAction_Accessor(); // TODO: Initialize to an appropriate value Unit unit = null; // TODO: Initialize to an appropriate value Polyline polyline = null; // TODO: Initialize to an appropriate value List <Way> expected = null; // TODO: Initialize to an appropriate value List <Way> actual; actual = target.WayPolyline(unit, polyline); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void CollisionTest() { MoveAction_Accessor target = new MoveAction_Accessor(); // TODO: Initialize to an appropriate value Unit unit = null; // TODO: Initialize to an appropriate value List <Way> curUnitWays = null; // TODO: Initialize to an appropriate value List <Way> expected = null; // TODO: Initialize to an appropriate value List <Way> actual; actual = target.Collision(unit, curUnitWays); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void WayPolylineTest() { MoveAction_Accessor target = new MoveAction_Accessor(); // TODO: Initialize to an appropriate value Unit unit = null; // TODO: Initialize to an appropriate value Polyline polyline = null; // TODO: Initialize to an appropriate value List<Way> expected = null; // TODO: Initialize to an appropriate value List<Way> actual; actual = target.WayPolyline(unit, polyline); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }