void OnCollisionEnter2D(Collision2D col){
		if(col.transform.tag == "AIArrow"){
			MoveAIArrow arrowObject = col.gameObject.GetComponent <MoveAIArrow>();
			Rigidbody2D arrowBody = arrowObject.GetComponent<Rigidbody2D>();
			arrowBody.isKinematic = true;
			currentHealth = currentHealth - AIarcherController.attackDamage;
			HandleHealth ();
		}
	}
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.transform.tag == "Mine" && animator.GetBool("canWork") == false)
     {
         animator.SetBool("canWork", true);
         StartCoroutine(MineGold());
     }
     if (col.transform.tag == "AIArrow")
     {
         MoveAIArrow arrowObject = col.gameObject.GetComponent <MoveAIArrow>();
         Rigidbody2D arrowBody   = arrowObject.GetComponent <Rigidbody2D>();
         arrowBody.isKinematic = true;
         health = health - AIarcherController.attackDamage;
     }
     if (col.transform.tag == "AIarcher" || col.transform.tag == "AIwarrior")
     {
         cantWalk = true;
     }
 }