Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        //Cache componnets;
        audioSource         = GetComponent <AudioSource>();
        gameOverPanelCanvas = uI.gameOverPanel.GetComponent <CanvasGroup>();
        //Set gameover panel alpha to 0;
        gameOverPanelCanvas.alpha = 0;

        quadPrefab = (RectTransform)Instantiate(quadPrefab, Vector3.one * 1000, quadPrefab.rotation);   //Instatiate movable quad prefab;
        quad       = quadPrefab.GetComponent <MovableQuad>();                                           //Cache quad behaviour;
        //Set quad object as child of GameBox;
        quadPrefab.SetParent(gameBox);
        //Set hieararhy position so score text will draw under moveable quad;
        uI.scoreText.rectTransform.SetSiblingIndex(0);
        quadPrefab.SetSiblingIndex(1);
        //Disable movable quad object, we wont draw it at the start;
        quadPrefab.gameObject.SetActive(false);
        //Start coroutine to call game box animation;
        StartCoroutine("GetReady");
        //Start corotine to enable and position moveable quad;
        StartCoroutine("SetRandomQuadPosition");
        //Randomize panels names;
        RandomizePanels();

        //Set up buttons listeners;
        uI.restartBtn.onClick.AddListener(() =>
        {
            PlaySFX(audioSource, uI.clickSFX);  //Play click sound effect;
            Restart();                          //Call restart function;
        });

        uI.quitBtn.onClick.AddListener(() =>
        {
            PlaySFX(audioSource, uI.clickSFX);  //Play click sound effect;
            StartCoroutine("QuitGame");         //Call quit game coroutine;
        });

        //Set time to time for move value;
        time = timeForMove;
        //Load best score;
        bestScore = PlayerPrefs.GetInt("Best");
    }
Esempio n. 2
0
 /// <summary>
 /// you should use that function instead of OnEnable()
 /// </summary>
 public override void OnCustomEnable()
 {
     base.OnCustomEnable();
     _attractorQuad = (MovableQuad)GetTarget <MovableShape>();
 }