Esempio n. 1
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (paused)
        {
            return;
        }
        if (colliderIsHero(other) && this.isDying == false)
        {
            MovableHeroScript moveableHero = other.GetComponent <MovableHeroScript> ();
            if (moveableHero != null && moveableHero.isDragging)
            {
                return;
            }
            else
            {
                isTouchingHero(other);
            }

            HeroScript heroCharacter = other.GetComponent <HeroScript> ();

            attackTimer -= Time.deltaTime / currentAttackSpeed;

            if (attackTimer <= 0.0f && heroIsInFront(other))
            {
                attackTimer = defaultAttackSpeed;
                attackSound.Play();
                bool didKillhero = heroCharacter.takeDamage(attackPower);
                if (didKillhero)
                {
                    stoppedTouchingHero(other);
                }
            }
        }
    }
Esempio n. 2
0
    // collisions

    void OnTriggerEnter2D(Collider2D other)
    {
        if (colliderIsBullet(other))
        {
            BulletScript bulletScript = other.gameObject.GetComponent <BulletScript> ();

            int damageToTake = bulletScript.damage;

            switch (bulletScript.bulletType)
            {
            case BulletType.BASIC:
                if (enemyType == EnemyType.FAST_STRONG || enemyType == EnemyType.STRONG)
                {
                    damageToTake /= 2;
                }
                break;

            case BulletType.ICE:
                if (enemyType != EnemyType.ICE_RESISTANT)
                {
                    freeze();
                }
                if (enemyType == EnemyType.FAST_STRONG || enemyType == EnemyType.STRONG)
                {
                    damageToTake /= 2;
                }
                break;

            case BulletType.HEAVY_ICE:
                if (enemyType != EnemyType.ICE_RESISTANT)
                {
                    freeze();
                }
                break;

            default:
                break;
            }

            switch (this.enemyType)
            {
            case EnemyType.BASIC:
            case EnemyType.STRONG:
            case EnemyType.ICE_RESISTANT:
                pierceSound.Play();
                break;

            case EnemyType.FAST:
            case EnemyType.FAST_STRONG:
                hitSound.Play();
                break;

            default:
                break;
            }

            takeDamage(damageToTake);
        }
        else if (colliderIsHero(other))
        {
            if (paused)
            {
                return;
            }
            MovableHeroScript moveableHero = other.GetComponent <MovableHeroScript> ();
            if (moveableHero != null && moveableHero.isDragging)
            {
                return;
            }
            else
            {
                isTouchingHero(other);
            }
        }
    }