Esempio n. 1
0
 public void StartEating(MovableEntity movable, Vector3 direction)
 {
     Eating          = true;
     currentlyEating = movable;
     JustAte         = true;
     eatParticles.Play();
     currentlyEating.Eat(my.position + direction);
     GameplayManager.instance.AddMove(new RecordableMove(currentlyEating, RecordableMove.eType.StartEating));
 }
Esempio n. 2
0
    void ExecuteMove(Vector3 direction)
    {
        Vector3 initialPosition = my.position;
        Vector3 finalPosition   = RoundPosition(initialPosition + direction);

        JustAte = false;
        bool readyToEat = Eating && direction == my.forward;

        if (Suspended && readyToEat)
        {
            JustAte = true;
            eatParticles.Play();
            currentlyEating.Eat(finalPosition);
        }
        else
        {
            RaycastHit hit;

            if (Physics.Linecast(initialPosition, readyToEat ? finalPosition + direction : finalPosition, out hit, layerMask))
            {
                if (!HandleCollision(hit.transform, direction))
                {
                    // if stuck on your head, your ears push you up
                    if (ShouldRiseOnEars())
                    {
                        if (Physics.Raycast(my.position, yAxis, out hit, 1, layerMask))
                        {
                            MovableEntity movable = hit.transform.GetComponent <MovableEntity>();
                            print("movable above: " + movable);
                            if (movable && movable.CanMove(yAxis))
                            {
                                movable.Push(yAxis); // should check if not eating first (carrot could be stuck under ceiling)
                            }
                            else
                            {
                                return;
                            }
                        }
                        else if (Eating && Physics.Raycast(my.position + my.forward, yAxis, out hit, 1, layerMask))
                        {
                            MovableEntity movable = hit.transform.GetComponent <MovableEntity>();
                            if (movable && movable.CanMove(yAxis))
                            {
                                movable.Push(yAxis);
                            }
                            else
                            {
                                return;
                            }
                        }

                        OnEars = true;
                        OnHead = false;
                        ChangePosition(my.position, my.position + yAxis, timeToFall, yAxis);
                    }
                    if (readyToEat)
                    {
                        JustAte = true;
                        eatParticles.Play();
                        currentlyEating.Eat(finalPosition);
                    }
                    else
                    {
                        return;                         // there's a wall blocking us
                    }
                }
            }
            else if (Eating && !StandingUp())
            {
                if (SameDirection(direction, my.forward) && Physics.Raycast(initialPosition + my.forward, -yAxis, 1, layerMask))
                {
                    // check if movable, if movable, push it
                    return;                     // tu peux pas tourner t'as une carotte dans la bouche
                }
                else if (SameDirection(yAxis, my.forward) && Physics.Linecast(initialPosition, finalPosition + direction, out hit, layerMask))
                {
                    print("bump");
                    return;                     // do rotation, bump in wall then come back
                }
            }


            if (OnTheSides())               // les oreilles se plient pas sur le côté

            {
                if (SameDirection(my.up, direction) && Physics.Raycast(finalPosition, -yAxis, 1, layerMask))
                {
                    return;
                }
                else if (SameDirection(-my.up, direction) && Physics.Raycast(my.position + my.up, yAxis, out hit, 1, layerMask))
                {
                    MovableEntity movable = hit.transform.GetComponent <MovableEntity>();

                    if (movable && movable.CanMove(direction))
                    {
                        // this wall check is gonna be annoying

                        movable.Push(direction * 3);
                    }
                    else
                    {
                        return;
                    }
                }
            }
        }

        if (Suspended && direction == -my.forward)
        {
            currentlyEating.StopEating();
            StopEating();
            EndMove(0 * zAxis);
        }
        else
        {
            ChangePosition(initialPosition, finalPosition, timeToMove, direction);
        }

        if (!Eating || (!StandingUp() && !JustAte))
        {
            if (Eating)
            {
                currentlyEating.transform.parent = my;
            }

            Vector3 axis = new Vector3(direction.z, 0, -direction.x);

            Quaternion initialRotation = my.rotation;
            Quaternion finalRotation   = Quaternion.AngleAxis(90, axis) * initialRotation;
            finalRotation = RoundRotation(finalRotation);
            ChangeRotation(initialRotation, finalRotation, timeToMove, direction);
        }
        if (Eating && !JustAte && currentlyEating.transform.parent != my)
        {
            currentlyEating.Push(direction);
        }

        if (currentlyEating && currentlyEating.FullyEaten)
        {
            StopEating();
        }
    }