Esempio n. 1
0
    /**
     * Draws the background image for the mouth loading screen
     */
    void OnGUI()
    {
        counter = GameObject.Find("MouthChooseBackground");                             // find the reference to the mouth background choser
        level   = counter.GetComponent <MouthLoadLevelCounter> ();                      // get the current level from the counter

        // draw the proper level load screen to take up the entiere screen
        GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height),
                        backgrounds [Mathf.Clamp(level.getLevel() - 1, 0, level.getMaxLevels())]);
    }
Esempio n. 2
0
    /**
     * Handles drawing of stats information and all related graphics
     */
    void OnGUI()
    {
        // Draw the number of stars text
        GUIStyle starStyle = new GUIStyle();                                                    // create new style

        starStyle.font             = (Font)Resources.Load("Fonts/JandaManateeSolid");           // set font style
        starStyle.normal.textColor = Color.yellow;                                              // set font color
        starStyle.fontSize         = (int)(34f / 597f * Screen.height);                         // set a relative font size
        // draw the text indicating the number of stars in the specified area
        GUI.Label(new Rect((290f / 1024f) * Screen.width, (138f / 768f) * Screen.height, (100f / 1024f) * Screen.width,
                           (100f / 768f) * Screen.height), "" + numStars, starStyle);

        // draw the actual stars
        if (numStars == 1)
        {
            GUI.DrawTexture(new Rect((48f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((142f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((236f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((330f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((424f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
        }
        else if (numStars == 2)
        {
            GUI.DrawTexture(new Rect((48f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((142f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((236f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((330f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((424f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
        }
        else if (numStars == 3)
        {
            GUI.DrawTexture(new Rect((48f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((142f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((236f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((330f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
            GUI.DrawTexture(new Rect((424f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
        }
        else if (numStars == 4)
        {
            GUI.DrawTexture(new Rect((48f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((142f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((236f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((330f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((424f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), emptyStar);
        }
        else if (numStars == 5)
        {
            GUI.DrawTexture(new Rect((48f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((142f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((236f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((330f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
            GUI.DrawTexture(new Rect((424f / 1024f) * Screen.width, (236f / 768f) * Screen.height, (74f / 1024f) * Screen.width,
                                     (74f / 768f) * Screen.height), filledStar);
        }


        // Draw the stats text
        GUIStyle statsStyle = new GUIStyle();                                                   // create a new style

        statsStyle.font             = (Font)Resources.Load("Fonts/JandaManateeSolid");          // set the font
        statsStyle.normal.textColor = Color.yellow;                                             // set the font color
        statsStyle.fontSize         = (int)(20f / 597f * Screen.height);                        // set the font relative size

        // create 2 labels to display the stats in text
        GUI.Label(new Rect((600f / 1024f) * Screen.width, (90f / 768f) * Screen.height, (((961f - 27f) - 600f) / 1024f) * Screen.width,
                           ((520f - 90f) / 768f) * Screen.height),
                  "Longest Streak:\n" +
                  "Coughs:\n" +
                  "Food Lost:\n" +
                  "Food Swallowed:\n" +
                  "Highest Multiplier:\n" +
                  "Score:\n" +
                  "\n" +                                                //TODO: move this somewhere?
                  "\n" +                                                //TODO: move this somehwere?
                  " High Score:",                                       //TODO: move this somewhere?
                  statsStyle);
        // this second label is needed to line up everything since we aren't using a fixed size font
        GUI.Label(new Rect((820f / 1024f) * Screen.width, (90f / 768f) * Screen.height, (((961f - 27f) - 600f) / 1024f) * Screen.width,
                           ((520f - 90f) / 768f) * Screen.height),
                  "" + longestStreak + "\n" +
                  "" + timesCoughed + "\n" +
                  "" + foodLost + "\n" +
                  "" + foodSwallowed + "\n" +
                  "" + highestMultiplier + "x\n" +
                  "" + score + "\n" +
                  "\n" +                                        //TODO: move this somewhere?
                  "\n" +                                        //TODO: move this somewhere?
                  "" + prevHighScore,                           //TODO: move this somewhere?
                  statsStyle);

        // draw the button for next level in the specified area of the screen
        if (GUI.Button(new Rect((635f / 1024f) * Screen.width, (535f / 768f) * Screen.height,
                                ((905f - 635f) / 1024f) * Screen.width, ((665f - 535f) / 768f) * Screen.height), "", nextLevelButton))
        {
            // make sure to not show the load screen after we're done
            if (level.getLevel() > level.getMaxLevels())
            {
                Application.LoadLevel("MouthEndStoryboard");                    // if the mouth game is done then we load the small
                // intestine story
            }
            else
            {
                Application.LoadLevel("LoadLevelMouth");                                        // if there are more mouth levels than load the next one
            }
        }
    }