// Use this for initialization void Start() { mouseWeapon = FindObjectOfType <MouseWeapon>(); startSprite = GetComponent <SpriteRenderer>().sprite; targetZRot = transform.eulerAngles.z; }
// Use this for initialization void Start() { mouseWeapon = FindObjectOfType <MouseWeapon>(); puppet = FindObjectOfType <Puppet>(); slapSpawnTimer = new Timer(0.23f); }
// Use this for initialization void Start() { mouseWeapon = FindObjectOfType <MouseWeapon>(); prefabManager = FindObjectOfType <PrefabManager>(); gameActionManager = FindObjectOfType <GameActionManager>(); puppet = FindObjectOfType <Puppet>(); SetListeners(); }
// Use this for initialization void Start() { prefabManager = FindObjectOfType <PrefabManager>(); mouseWeapon = FindObjectOfType <MouseWeapon>(); audioManager = FindObjectOfType <AudioManager>(); puppet = FindObjectOfType <Puppet>(); gameGUI = FindObjectOfType <GameGUICanvas>(); shop = FindObjectOfType <Shop>(); spawnCreditsTimer = new Timer(4f); UpgradeSprite = prefabManager.GetWeaponSprite(PrefabManager.E_WEAPON.GLOVE); }