Esempio n. 1
0
    void CameraDragMode()
    {
        // Need to change it a lot
        // Raycast focus point on tilemap and drag that location around.

        if (Input.GetMouseButtonUp(0))
        {
            Debug.Log("Drag mode: OFF");
            MouseUpdateFunction = DetectMouseMode;
        }

        // Works fine.
        Camera.main.transform.Translate(0.01f * (MouseDownPosition - Input.mousePosition));
        MouseDownPosition = Input.mousePosition;

        // TODO: Need to add camera inertia.
    }
Esempio n. 2
0
 void DetectMouseMode()
 {
     if (Input.GetMouseButtonDown(0))
     {
         MouseDownPosition = Input.mousePosition;
         Debug.Log("Down");
     }
     else if (Input.GetMouseButton(0) && Vector3.Distance(MouseDownPosition, Input.mousePosition) > MouseDragThreshold)
     {
         Debug.Log("Drag mode: ON");
         MouseUpdateFunction = CameraDragMode;
         //MouseUpdateFunction();
     }
     else if (Input.GetMouseButtonUp(0))
     {
         Tile TempTile = GetTile();
         if (TempTile != null)
         {
             Vector3 tilePos = TempTile.Position();
             Debug.Log("Up: " + tilePos.ToString("F4"));
             TileHighlight.transform.position = new Vector3(tilePos.x, TileHighlight.transform.position.y, tilePos.z);
         }
     }
 }
Esempio n. 3
0
 void Start()
 {
     MouseUpdateFunction = DetectMouseMode;
     tileMap             = GameObject.FindObjectOfType <TileMap>();
 }