public virtual void Update() { if (Enabled) { if (Bounds.Contains(MouseReader.Position)) { if (MouseReader.LeftClick()) { OnClick(new EventArgs()); } else if (MouseReader.LeftPressed()) { _buttonState = ButtonState.Pressed; } else { _buttonState = ButtonState.Hover; } } else { _buttonState = ButtonState.Normal; } } }
protected override void Update(GameTime gameTime) { if (nextWorld != null && World != nextWorld) { swapWorld(); } IsInFocus = IsActive; InputManager.Update(); RawKeyboardInput.Update(); RawGamepadInput.Update(); MouseReader.Update(); Time.Set(gameTime); base.Update(gameTime); Console.Update(); if (!Console.IsDisplaying && !PauseWorld) { UpdateGameplay(); } Renderer.Update(); }
public void Update() { if (MouseReader.LeftClick()) { Point position = MouseReader.Position; if (Bounds.Contains(position)) { OnClick(new EventArgs()); } } }
protected override void Initialize() { base.Initialize(); MouseReader.Initialize(); RawKeyboardInput.Initialize(); RawGamepadInput.Initialize(); GameSpeed.Reinitialize(); GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp; DebugHelper.Initialize(); MouseVisible = StartMouseVisible; InitializeGame(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (IsActive) { KeyboardReader.Update(); MouseReader.Update(); } base.Update(gameTime); }
public void Update(GameTime gameTime, GameStateManager gameStateManager) { if (Keyboard.GetState().IsKeyDown(Keys.Escape) || escToggle) { escToggle = true; if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { gameStateManager.SetState(GameStateManager.States.Playing); escToggle = false; } } MouseReader.Update(gameTime); menu.Update(gameTime); }
public void Update(GameTime gameTime, GameStateManager gameStateManager) { if (Keyboard.GetState().IsKeyDown(Keys.Escape) || escToggle) { escToggle = true; if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { gameStateManager.SetState(GameStateManager.States.Paused); escToggle = false; } } hero.Update(gameTime); level.Update(gameTime); hud.Update(gameTime); camera.MoveTo(-hero.Position.X); viewMatrix = camera.GetTransform(); MouseReader.Update(gameTime); }
public void Update(GameTime gameTime) { if (Enabled) { _snowyBackground.Update(gameTime); UpdateCamera(); if (DndItem != null) { Vector2 mousePosition = MouseReader.Position.ToVector2(); if (Bounds.Contains(mousePosition)) { FindSnapPosition(mousePosition); UpdateDndLayer(); UpdateRectangleDrawer(mousePosition); if (MouseReader.LeftClick()) { GameObject gameObject = (GameObject)DndItem.Clone(); gameObject.Position = Camera.ScreenToWorld(_snapPosition.GetValueOrDefault(mousePosition)); Items.Add(gameObject); } if (MouseReader.RightClick()) { for (int i = Items.Count - 1; i >= 0; --i) { if (Items[i].Bounds.Contains(Camera.ScreenToWorld(mousePosition))) { Items.RemoveAt(i); break; } } } } } } }