void OnEnable() { picker = new MousePicker(); CameraView.CameraZoomFinishEvent += OnCameraZoomFinish; PersistentToggleGroup.ToolUpdateEvent += OnToolUpdate; CreaturePopup.ToolUpdateEvent += OnToolUpdate; }
void Start() { if (singleton == null) { singleton = this; } else { Destroy(this); } }
private void Update() { if (Input.GetKeyDown(KeyCode.F2)) { ToggleCursor.Toggle(); } var pick = MousePicker.Pick(); if (pick != null) { hierarchy.Select(pick.transform); } }
private void InitializeMousePicker() { _mousePicker = new MousePicker(_physicsSimulator, _gameView.LayoutRoot); }