/// <summary> /// マウスの左ボタンでクリックしたときの処理です /// </summary> /// <param name="mouseEvent"></param> protected void OnMouseLeftClick(MouseEvent mouseEvent) { if (MouseLeftClick != null) { MouseLeftClick.Invoke(this, mouseEvent); } }
/// <summary>Raise the MouseLeftClick event.</summary> protected virtual void OnMouseLeftClick(HexEventArgs e) { if (e == null) { throw new ArgumentNullException("e"); } DataContext.Model.StartHex = e.Coords; MouseLeftClick.Raise(this, e); Refresh(); }
private TrayIcon() { trayIcon.MouseClick += (p1, p2) => { if (p2.Button == MouseButtons.Left) { MouseLeftClick?.Invoke(p1, p2); } else if (p2.Button == MouseButtons.Right) { MouseRightClick?.Invoke(p1, p2); } }; }
public NlmTreeListView() { DisabledHandles = new List <UIntPtr>(); Margin = new Padding(0); Dock = DockStyle.Fill; // Apply look from 3ds Max colour scheme and set ImageList. MaxLook.ApplyLook(this); NodeClassImageList.Apply(this); // Set properties. AllowDrop = true; IsSimpleDragSource = true; IsSimpleDropSink = true; FullRowSelect = true; UseAlternatingBackColors = true; RowHeight = 20; UseCustomSelectionColors = true; HideSelection = false; CellEditActivation = ObjectListView.CellEditActivateMode.DoubleClick; UseFiltering = true; BorderStyle = BorderStyle.FixedSingle; View = View.Details; OwnerDrawnHeader = true; RevealAfterExpand = false; // After expanding, the expand node moves to the top of the listview. It's kinda jarring so turn it off. CanUseApplicationIdle = false; // 3ds Max appears to completley suppress application idle events. DisabledItemStyle = new DisabledNodeStyle(this); SelectColumnsOnRightClick = true; SelectColumnsOnRightClickBehaviour = ColumnSelectBehaviour.InlineMenu; ShowCommandMenuOnRightClick = false; ShowFilterMenuOnRightClick = false; // Instance feature expansion classes. TreeColumnRenderer = new NlmTreeColumnRenderer(); ColumnHeaderRenderer = new ColumnHeaderRenderer(this); NlmColumns = new NlmColumnCollection(this); CellEditValidator = new CellEditValidator(this); MouseLeftClick = new MouseLeftClick(this); ModelFilter = new NlmTreeNodeFilterEngine(this); NodeControl = new NodeController(this); ContextMenu = new NlmContextMenu(this); // Load saved state if it exists MaxIO.LoadNlmData(this); this.CellEditStarting += new CellEditEventHandler(onBeforeLabelEdit); }
protected void MouseEvent(int x1, int y1, int x2, int y2) { if (MouseInArea(x1, y1, x2, y2)) { if ((NativeMethods.GetAsyncKeyState(KeyCode.MS_Click1) & 1) != 0) { MouseLeftClick?.Invoke(this); } else if ((NativeMethods.GetAsyncKeyState(KeyCode.MS_Click2) & 1) != 0) { MouseRightClick?.Invoke(this); } else if ((NativeMethods.GetAsyncKeyState(KeyCode.MS_Click1) & 0x8000) != 0) { MouseMove?.Invoke(this); } } }
public static void DeserializeState(RecallableState S, Boolean ReinstantiatePast) { if (ReinstantiatePast) { ScriptProcessor.PastStates.Clear(); ScriptProcessor.PastStates.Push(S); } ArrayList ReconstructEnts = new ArrayList(); IFormatter SerFormatter = new BinaryFormatter(); SurrogateSelector SS = new SurrogateSelector(); Surrogates.Vector2SS V2SS = new Surrogates.Vector2SS(); Surrogates.PointSS PSS = new Surrogates.PointSS(); Surrogates.RectangleSS RSS = new Surrogates.RectangleSS(); Surrogates.Texture2DSS T2DSS = new Surrogates.Texture2DSS(); Surrogates.ColorSS CSS = new Surrogates.ColorSS(); Surrogates.SpriteFontSS SFSS = new Surrogates.SpriteFontSS(); SS.AddSurrogate(typeof(Vector2), new StreamingContext(StreamingContextStates.All), V2SS); SS.AddSurrogate(typeof(Point), new StreamingContext(StreamingContextStates.All), PSS); SS.AddSurrogate(typeof(Rectangle), new StreamingContext(StreamingContextStates.All), RSS); SS.AddSurrogate(typeof(Texture2D), new StreamingContext(StreamingContextStates.All), T2DSS); SS.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), CSS); SS.AddSurrogate(typeof(SpriteFont), new StreamingContext(StreamingContextStates.All), SFSS); SerFormatter.SurrogateSelector = SS; foreach (byte[] Br in S.SerializedEnts) { MemoryStream DecodeStream = new MemoryStream(Br); WorldEntity WE = (WorldEntity)SerFormatter.Deserialize(DecodeStream); DecodeStream.Close(); ReconstructEnts.Add(WE); } ArrayList NewUEnts = new ArrayList(); ArrayList NewREnts = new ArrayList(); foreach (VoidDel V in MouseLeftClick.GetInvocationList()) { MouseLeftClick -= V; } RunQueue = new ArrayList(); foreach (WorldEntity W in NonSerializables) { W.AddEventTriggers(); } ArrayList TempList = new ArrayList(); foreach (WorldEntity W in DeleteQueue) { if (NonSerializables.Contains(W)) { TempList.Add(W); } } DeleteQueue = TempList; foreach (WorldEntity W in ReconstructEnts) { if (S.UpdateIDs.Contains(W.EntityID)) { NewUEnts.Add(W); } if (S.RenderIDs.Contains(W.EntityID)) { NewREnts.Add(W); } W.ReissueID(); W.OnDeserializeDo(); } ScriptProcessor.LabelEntity = S.LabelEntity; if (ScriptProcessor.SongCom != S.SongCom && S.SongCom != null && S.SongCom.Split('|').Length > 1) { ScriptProcessor.ActivateScriptElement(S.SongCom); } if (S.Flags != null) { Flags = (Hashtable)S.Flags.Clone(); } foreach (WorldEntity W in UpdateQueue) { if (NonSerializables.Contains(W)) { NewUEnts.Add(W); } } foreach (WorldEntity W in RenderQueue) { if (NonSerializables.Contains(W)) { NewREnts.Add(W); } } UpdateQueue = new ArrayList(NewUEnts); RenderQueue = new ArrayList(NewREnts); foreach (WorldEntity W in ReconstructEnts) { W.ResubscribeEvents(); } ButtonScripts.UnHideUI(); }
private void OccurrenceIcon_MouseLeftClick(object sender, RoutedEventArgs e) { MouseLeftClick?.Invoke(this, e); }
/// <summary>Raise the MouseLeftClic event.</summary> protected virtual void OnMouseLeftClick(HexEventArgs e) { MouseLeftClick.Raise(this, e); }
//this gets called by GLFW (unmanaged code) private void MouseCallback(int btn, int action, int mods) { //scroll (3 was chosen by me, not glfw) if (btn == 3) { MouseScrolled.Invoke(action, this); MouseScrollDirection = action; return; } //left click if (btn == 0 && action == 1) { if (leftLifted) { MouseLeftClick.Invoke(MousePosition, this); MouseLeftClickScaled.Invoke(MousePositionScaled, this); iLastLeft = MousePosition; leftClickToggle = true; } leftLifted = false; } if (btn == 0 && action == 0) { leftLifted = true; MouseLeftRelease.Invoke(MousePosition, this); MouseLeftReleaseScaled.Invoke(MousePositionScaled, this); return; } //right click if (btn == 1 && action == 1) { if (rightLifted) { MouseRightClick.Invoke(MousePosition, this); MouseRightClickScaled.Invoke(MousePositionScaled, this); iLastRight = MousePosition; rightClickToggle = true; } rightLifted = false; return; } if (btn == 1 && action == 0) { rightLifted = true; MouseRightRelease.Invoke(MousePosition, this); MouseRightReleaseScaled.Invoke(MousePositionScaled, this); return; } //middle click if (btn == 2 && action == 1) { if (middleLifted) { MouseMiddleClick.Invoke(MousePosition, this); MouseMiddleClickScaled.Invoke(MousePositionScaled, this); } middleLifted = false; return; } if (btn == 2 && action == 0) { middleLifted = true; MouseMiddleRelease.Invoke(MousePosition, this); MouseMiddleReleaseScaled.Invoke(MousePositionScaled, this); return; } }