public GestureDispatcher(Runtime nui, KeyboardInputProcessor keyboard, MouseInputProcessor mouse, Canvas mainTransformedSkeleton)
        {
            ConfigureLogManager();

            handleRequests = new Semaphore(0, (int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS);
            requestGestureDataSem = new Semaphore((int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS, (int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS);

            this.keyboardProcessor = keyboard;
            this.nuiRuntime = nui;
            this.mouseProcessor = mouse;
            this.tranformedSkeleton = mainTransformedSkeleton;

            dataQueue = new Queue<GestureData>();

            this.drawSkeleton = new TransformedSkeletonDrawing(nui, mainTransformedSkeleton);

            GestureProcessorModule();
        }
        public SkeletalDataProcessor(Runtime nui, Canvas skeleton, KeyboardInputProcessor keyboard, MouseInputProcessor mouse, Canvas mainTransformedSkeleton)
        {
            ConfigureLogManager();
            handleRequests = new Semaphore(0, (int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS);
            requestSkeletalData = new Semaphore((int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS, (int)SemaphoreConstants.MAX_CONCURRENT_REQUESTS);

            this.keyboardProcessor = keyboard;
            this.nuiRuntime = nui;
            this.skeletonCanvas = skeleton;
            this.transformedSkeleton = mainTransformedSkeleton;
            this.mouseInput = mouse;
            this.skeletalDrawingObject = new SkeletalDrawing(nui, skeleton);
            this.gestureDispatch = new GestureDispatcher(nui,keyboard, mouse, mainTransformedSkeleton);

            dataQueue = new Queue<SkeletalData>();
            threadExit = false;
            skeletalProcessorThread = new Thread(SkeletalProcessorModule);
            skeletalProcessorThread.Name = "SkeletalProcessorThread";
            skeletalProcessorThread.Start();
        }
        public OpenGlWindow(int width, int height, string title, OpenGlVersion openGlVersion)
            : base(
                width,
                height,
                GraphicsMode.Default,
                title,
                GameWindowFlags.Default,
                DisplayDevice.Default,
                openGlVersion.Major,
                openGlVersion.Minor,
                GraphicsContextFlags.Default)
        {
            _mouseInputProcessor = new MouseInputProcessor(this, new GuiToRelativeCoordinateTransformer());

            var buttonUpEventEvaluator = new ButtonUpActionEvaluator(_mouseInputProcessor);

            _mouseInputObservable = new MouseInputObservable(buttonUpEventEvaluator);

            _keyboardInputObservable = new KeyboardInputObservable(_keyboardInputProcessor);

            _camera    = new LookAtCamera();
            _lodCamera = new LookAtCamera();
        }
 public FreeCameraSystem(KeyboardInputProcessor keyboardInputProcessor, MouseInputProcessor mouseInputProcessor, ICamera camera)
 {
     _mouseInputProcessor = mouseInputProcessor;
     _camera = camera;
     _keyboardInputProcessor = keyboardInputProcessor;
 }
 public ButtonUpActionEvaluator(MouseInputProcessor mouseInputProcessor)
     : base(mouseInputProcessor)
 {
     ButtonEvaluator = MouseInputProcessor.WasButtonReleased;
 }
Esempio n. 6
0
 public ButtonDownActionEvaluator(MouseInputProcessor mouseInputProcessor)
     : base(mouseInputProcessor)
 {
     ButtonEvaluator = MouseInputProcessor.WasButtonPressed;
 }
 public OpentkTrackballCameraControls(MouseInputProcessor mouseInputProcessor, ITrackballCamera trackballCamera)
 {
     _mouseInputProcessor = mouseInputProcessor;
     _trackballCamera     = trackballCamera;
 }
 public ButtonDownActionEvaluator(MouseInputProcessor mouseInputProcessor)
     : base(mouseInputProcessor)
 {
     ButtonEvaluator = MouseInputProcessor.WasButtonPressed;
 }
 public ButtonUpActionEvaluator(MouseInputProcessor mouseInputProcessor)
     : base(mouseInputProcessor)
 {
     ButtonEvaluator = MouseInputProcessor.WasButtonReleased;
 }