Esempio n. 1
0
        public MouseActivityArgs(MouseDevice device, MouseActivityType activityType, MouseButtonActivity buttonActivity, 
            MouseCoordinateSpace space, MouseMovementType mmType, 
            IntPtr windowHandle,
            int x, int y, short delta, int clicks, int keyflags)
        {
            Device = device;
            ActivityType = activityType;
            ButtonActivity = buttonActivity;
            CoordinateSpace = space;
            MovementType = mmType;
            WindowHandle = windowHandle;

            Clicks = clicks;
            X = x;
            Y = y;
            Delta = delta;
            KeyFlags = keyflags;
        }
Esempio n. 2
0
        public static MouseActivityType ConvertButtonActivityToMouseActivity(MouseButtonActivity mbActivity)
        {
            MouseActivityType maType = MouseActivityType.None;

            switch (mbActivity)
            {
                case MouseButtonActivity.LeftButtonDown:
                case MouseButtonActivity.RightButtonDown:
                case MouseButtonActivity.MiddleButtonDown:
                case MouseButtonActivity.Button4Down:
                case MouseButtonActivity.Button5Down:
                    maType = MouseActivityType.MouseDown;
                    break;

                case MouseButtonActivity.LeftButtonUp:
                case MouseButtonActivity.RightButtonUp:
                case MouseButtonActivity.MiddleButtonUp:

                case MouseButtonActivity.Button4Up:
                case MouseButtonActivity.Button5Up:
                    maType = MouseActivityType.MouseUp;
                    break;

                case MouseButtonActivity.MouseWheel:
                    maType = MouseActivityType.MouseWheel;
                    break;

                default:
                    maType = MouseActivityType.MouseMove;
                    break;
            }

            return maType;
        }
Esempio n. 3
0
        public static uint SimulateMouseActivity(int x, int y, int delta, MouseButtonActivity activity)
        {
            MouseEvents++;
            uint rv = 0;
            INPUT mouse_input = new INPUT();
            mouse_input.type = User32.INPUT_MOUSE;
            mouse_input.mi.mouseData = delta;
            mouse_input.mi.dx = x;
            mouse_input.mi.dy = y;


            switch (activity)
            {
                case MouseButtonActivity.None:      // No button activity is assumed to be a Move event
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_ABSOLUTE | User32.MOUSEEVENTF_MOVE);
                    break;
                case MouseButtonActivity.LeftButtonDown:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_LEFTDOWN);
                    break;
                case MouseButtonActivity.LeftButtonUp:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_LEFTUP);
                    break;
                case MouseButtonActivity.RightButtonDown:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_RIGHTDOWN);
                    break;
                case MouseButtonActivity.RightButtonUp:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_RIGHTUP);
                    break;
                case MouseButtonActivity.MiddleButtonDown:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_MIDDLEDOWN);
                    break;
                case MouseButtonActivity.MiddleButtonUp:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_MIDDLEUP);
                    break;
                case MouseButtonActivity.MouseWheel:
                    mouse_input.mi.dwFlags |= (int)(User32.MOUSEEVENTF_WHEEL);
                    break;
                default:
                    break;
            }
            //InputHook.RealData = false;
            rv = SimulateInput(mouse_input);
            //InputHook.RealData = true;
            
            return rv;
        }