Esempio n. 1
0
    public void Move(float speed)
    {
        bool moveForward  = Input.GetKey(m_keyboard.GetMoveForward());
        bool moveBackward = Input.GetKey(m_keyboard.GetMoveBackward());
        bool strafeRight  = Input.GetKey(m_keyboard.GetStrafeRight());
        bool strafeLeft   = Input.GetKey(m_keyboard.GetStrafeLeft());
        bool mouseMove    = Input.GetKeyDown(m_mouse.GetMove());

        if (moveForward || moveBackward || strafeRight || strafeLeft ||
            (m_mouse.CanMove() && mouseMove))
        {
            m_isMoving = true;

            if (mouseMove)
            {
                RaycastHit raycastHit;
                Ray        ray = m_camera.ScreenPointToRay(m_mouse.GetPositionCurrent());

                if (Physics.Raycast(ray, out raycastHit, Mathf.Infinity))
                {
                    Destroy(m_arrow);
                    m_arrow = Instantiate(m_mouse.GetArrow(), raycastHit.point, Quaternion.identity);
                    Destroy(m_arrow, m_mouse.GetArrowDuration());
                }
            }

            if (moveForward)
            {
                transform.Translate(0.0f, 0.0f, speed * Time.deltaTime);
            }
            if (moveBackward)
            {
                transform.Translate(0.0f, 0.0f, -speed * Time.deltaTime);
            }
            if (strafeRight)
            {
                transform.Translate(speed * 0.8f * Time.deltaTime, 0.0f, 0.0f);
            }
            if (strafeLeft)
            {
                transform.Translate(-speed * 0.8f * Time.deltaTime, 0.0f, 0.0f);
            }
        }
        else if (m_isMoving)
        {
            m_isMoving = false;
        }
    }