/** 初始化物品 */
    private void initProp()
    {
        resetItems();
        Prop tmpProp = null;
        StorageManagerment  instance = StorageManagerment.Instance;
        MountsConfigManager config   = MountsConfigManager.Instance;

        int[] itemSids = config.getItemSids();
        for (int i = 0; i < itemSids.Length; i++)
        {
            items [i].gameObject.SetActive(true);
            items [i].fatherWindow = this;
            tmpProp = instance.getProp(itemSids [i]);
            if (tmpProp != null)
            {
                items [i].init(tmpProp, tmpProp.getNum());
            }
            else
            {
                tmpProp = new Prop(itemSids [i], 0);
                items [i].init(tmpProp);
            }
            items [i].rightBottomText.gameObject.SetActive(true);
        }
    }
    /** 校验道具 */
    bool checkProp()
    {
        Prop tmpProp = null;
        StorageManagerment  instance = StorageManagerment.Instance;
        MountsConfigManager config   = MountsConfigManager.Instance;

        int[] itemSids = config.getItemSids();
        for (int i = 0; i < itemSids.Length; i++)
        {
            tmpProp = instance.getProp(itemSids [i]);
            if (tmpProp != null && tmpProp.getNum() > 0 && tmpProp.getUseLv() <= UserManager.Instance.self.getUserLevel())
            {
                return(true);
            }
        }
        return(false);
    }
    public bool isEnoughPropForMountsPractice()
    {
        Prop tmpProp = null;
        StorageManagerment  instance = StorageManagerment.Instance;
        MountsConfigManager config   = MountsConfigManager.Instance;

        int[] itemSids = config.getItemSids();
        int   num      = 0;

        for (int i = 0; i < itemSids.Length; i++)
        {
            tmpProp = instance.getProp(itemSids [i]);
            if (tmpProp != null)
            {
                num += tmpProp.getNum();
            }
            if (num > 10)
            {
                return(true);
            }
        }
        return(false);
    }