Esempio n. 1
0
    /// <summary>
    /// 坐骑坐乘,更换通讯读取处理
    /// </summary>
    private void doPutonMounts(ErlArray erlArray, int index)
    {
        string msgInfo = erlArray.Value [index++].getValueString();

        if (msgInfo == "ok")
        {
            string            uid       = erlArray.Value [index++].getValueString();
            MountsManagerment manager   = MountsManagerment.Instance;
            Mounts            useMounts = manager.getMountsInUse();
            if (useMounts != null)
            {
                useMounts.setState(false);
            }
            Mounts mounts = manager.getMountsByUid(uid);
            if (mounts != null)
            {
                mounts.setState(true);
            }
        }
        else
        {
            UiManager.Instance.openDialogWindow <MessageWindow> ((win) => {
                win.initWindow(1, LanguageConfigManager.Instance.getLanguage("s0093"), null, msgInfo, null);
            });
        }
        if (callback != null)
        {
            callback();
            callback = null;
        }
    }
Esempio n. 2
0
    /** 处理休息事件 */
    private void HandleUnsnatchNEvent(GameObject gameObj)
    {
        // 与服务器通讯
        (FPortManager.Instance.getFPort("MountsRideFPort") as MountsRideFPort).putOffMountsAccess(() => {
            init(fatherWindow);
        });

        Mounts temp = MountsManagerment.Instance.getMountsInUse();

        if (temp != null)
        {
            temp.setState(false);
        }
        init(fatherWindow);
    }
Esempio n. 3
0
    /// <summary>
    /// 改变出战状态
    /// </summary>
    /// <param name="mounts">如果为空,则不管传什么,都全部设为不出战</param>
    /// <param name="isUse">如果设置 <c>true</c> 出战.</param>
    public void chagneUseType(Mounts mounts, bool isUse)
    {
        List <Mounts> allList = getAllMountsList();

        if (mounts == null)
        {
            if (allList.Count == 0)
            {
                return;
            }
            else
            {
                for (int i = 0; i < allList.Count; i++)
                {
                    if (allList[i].isInUse())
                    {
                        allList[i].setState(false);
                    }
                }
            }
        }
        else
        {
            if (isUse)
            {
                for (int i = 0; i < allList.Count; i++)
                {
                    if (allList[i].isInUse())
                    {
                        allList[i].setState(false);
                    }
                }
            }
            mounts.setState(isUse);
        }
    }