void Back_Click() { switch (Moudle_main.iState) { case 0: { go_Help.SetActive(false); if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } } break; case 1: { go_Help.SetActive(false); } break; } go_Help.transform.Find("button/fanhui").GetComponent <tk2dUIItem>().OnClick -= Back_Click; go_Help.transform.Find("button/baike").GetComponent <tk2dUIItem>().OnClick -= Baike_Click; go_Help.transform.Find("button/jiaocheng").GetComponent <tk2dUIItem>().OnClick -= Jiaocheng_Click; Moudle_main.Singlton.go_Black.SetActive(false); }
void Tijiao() { switch (Moudle_main.iState) { case 0: if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } break; } reqChangeName.Name = NameChange.getName(); // Debug.Log(NameChange.getName()); if (reqChangeName.Name != null && reqChangeName.Name != "") { // Debug.Log("名字不为空"); Moudle_scene.mP.Send(Moudle_scene.session, reqChangeName); } if (reqChangeName.Name == null || reqChangeName.Name == "") { // Debug.Log("名字为空"); } //go_Rank.transform.FindChild("改名字/确定").GetComponent<tk2dUIItem>().OnClick -= Tijiao; }
void Start() { go_start = Instantiate(Prefab_startUI) as GameObject; go_start.transform.Find("buttoms/startbutton").GetComponent <tk2dUIItem>().OnClick += start_Click; go_start.transform.Find("buttoms/function").GetComponent <tk2dUIItem>().OnClick += Help_Click; go_start.transform.Find("buttoms/chengjiu").GetComponent <tk2dUIItem>().OnClick += Achievement_Click; go_start.transform.Find("buttoms/paihangbang").GetComponent <tk2dUIItem>().OnClick += Rank_Click; Moudle_main.EvtBackStart += Handle_GameBackStart; if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } go_Quit = Instantiate(Prefab_Quit) as GameObject; go_Quit.SetActive(false); go_Quit.transform.Find("yes").GetComponent <tk2dUIItem>().OnClick += YES_Click; go_Quit.transform.Find("no").GetComponent <tk2dUIItem>().OnClick += NO_Click; // go_start.transform.localScale = new Vector3(0.1f, 1, 1); }
void Back_Click() { switch (Moudle_main.iState) { case 0: { if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } } break; case 1: { } break; } Moudle_main.Singlton.go_Black.SetActive(false); go_Achievement.SetActive(false); }
void Rank_BackClick() { switch (Moudle_main.iState) { case 0: { if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } } break; case 1: { } break; } go_Rank.SetActive(false); Moudle_main.Singlton.go_Black.SetActive(false); }