public void checkstate() { Text text = InfoModeText.GetComponent <Text>(); if (gm.state == "Options") { text.text = "Options"; AllOptions.SetActive(true); PoseWavePanel.SetActive(false); modepanel.SetActive(false); } else if (gm.state == "Information") { text.text = "Information"; AllOptions.SetActive(false); PoseWavePanel.SetActive(false); modepanel.SetActive(false); } else if (gm.state == "SwitchingPose") { text.text = "Here you can choose needed mode or pose"; AllOptions.SetActive(false); PoseWavePanel.SetActive(true); for (int i = 0; i < 5; i++) { ModeButtons[i].interactable = false; ModeButtons[i].GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[5].interactable = true; ModeButtons[5].GetComponent <Image>().color = new Color(1, 1, 1, 1); } if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { beginpoint = touch.position; } else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Moved) { endpoint = touch.position; touchdirection = (endpoint - beginpoint).normalized; PoseWavePanel.transform.Translate(new Vector3(touchdirection.x, 0, 0) * 1000 * Time.deltaTime); } } // gm.mode = null; } else if (gm.state == "Quit") { text.text = "Quitting from app.\n Please wait untill calibration"; text.color = Color.red; MotionPanel.SetActive(false); StartStopPanel.SetActive(false); AllOptions.SetActive(false); PoseWavePanel.SetActive(false); anglepanel.SetActive(false); foreach (Button mode in ModeButtons) { mode.interactable = false; } gm.mode = null; foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = false; } } else if (gm.state == "Chair" || gm.state == "ModifiedChair" || gm.state == "Dinner" || gm.state == "Verticalize" || gm.state == "AntiModifiedChair") { text.text = "Calibrating to " + gm.state + " position"; gm.mode = null; foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = false; } foreach (Button mode in ModeButtons) { mode.GetComponent <Button>().interactable = false; } StartStopPanel.SetActive(false); MotionPanel.SetActive(false); PoseWavePanel.SetActive(false); } else { if (gm.state != "Calibrating") { modepanel.SetActive(true); AllOptions.SetActive(false); PoseWavePanel.SetActive(false); foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = true; } } } }
public void checktextinfo() { Text text = InfoModeText.GetComponent <Text>(); text.color = Color.white; if (gm.mode == "HeadMode" || gm.mode == "BodyMode" || gm.mode == "LegMode" || gm.mode == "SpineMode") { anglepanel.SetActive(true); MotionPanel.SetActive(true); StartStopPanel.SetActive(false); if (gm.state != "Quit" || gm.state != "SwitchingPose" || gm.state != "Options") { if (gm.mode == "HeadMode") { text.text = "Position:Head\tAngle:" + gm.localheadangle; foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[0].GetComponent <Image>().color = new Color(1, 1, 1, 1); } foreach (GameObject angle in anglebuttons) { if (Convert.ToSingle(angle.gameObject.name) > gm.AngularHeadLimit) { angle.SetActive(false); } else { angle.SetActive(true); } } } else if (gm.mode == "BodyMode") { text.text = "Position:Body\tAngle:" + gm.localbodyangle; foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[1].GetComponent <Image>().color = new Color(1, 1, 1, 1); } foreach (GameObject angle in anglebuttons) { if (Convert.ToSingle(angle.gameObject.name) > gm.AngularBodyLimit) { angle.SetActive(false); } else { angle.SetActive(true); } } } else if (gm.mode == "LegMode") { text.text = "Position:Legs\tAngle:" + gm.locallegangle; foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[2].GetComponent <Image>().color = new Color(1, 1, 1, 1); } anglepanel.SetActive(false); } else if (gm.mode == "SpineMode") { text.text = "Position:Spine\tAngle:" + gm.spineangle; foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[3].GetComponent <Image>().color = new Color(1, 1, 1, 1); } foreach (GameObject angle in anglebuttons) { if (Convert.ToSingle(angle.gameObject.name) > gm.AngularSpineLimit) { angle.SetActive(false); } else { angle.SetActive(true); } } } } if (gm.state == "Calibrating") { MotionButtons[0].GetComponent <Button>().interactable = false; MotionButtons[2].GetComponent <Button>().interactable = false; MotionButtons[1].GetComponent <Button>().interactable = true; foreach (Button mode in ModeButtons) { mode.GetComponent <Button>().interactable = false; } foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = false; } foreach (GameObject angle in anglebuttons) { angle.GetComponent <Button>().interactable = false; } gm.up = false; gm.down = false; } else if (gm.state != "Calibrating") { MotionButtons[0].GetComponent <Button>().interactable = true; MotionButtons[2].GetComponent <Button>().interactable = true; MotionButtons[1].GetComponent <Button>().interactable = false; foreach (Button mode in ModeButtons) { mode.GetComponent <Button>().interactable = true; } foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = true; } foreach (GameObject angle in anglebuttons) { angle.GetComponent <Button>().interactable = true; } } } else if (gm.mode == "GoingZeroMode" || gm.mode == "ProgramWave") { anglepanel.SetActive(false); MotionPanel.SetActive(false); StartStopPanel.SetActive(true); if (gm.state != "Quit" || gm.state != "SwitchingPose" || gm.state != "Options") { if (gm.mode == "GoingZeroMode") { text.text = "Calibrating to Zero\n" + ((gm.pose == null || gm.pose == "") ? null : "Position:" + gm.pose); foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[4].GetComponent <Image>().color = new Color(1, 1, 1, 1); } } else if (gm.mode == "ProgramWave") { text.text = "Wave Cycle\n" + ((gm.pose == null || gm.pose == "")?null:"Position:" + gm.pose); foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ModeButtons[5].GetComponent <Image>().color = new Color(1, 1, 1, 1); } PoseWavePanel.SetActive(false); /*if (gm.state != "Calibrating") * { * gm.state = null; * }*/ } } if (gm.state == "Calibrating") { StartStopButtons[0].GetComponent <Button>().interactable = false; StartStopButtons[1].GetComponent <Button>().interactable = true; foreach (Button mode in ModeButtons) { mode.GetComponent <Button>().interactable = false; } foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = false; } if (gm.mode == "GoingZeroMode") { percantage.fillAmount = (gm.percentage - (gm.ZeroAngles[0] + gm.ZeroAngles[1] + gm.ZeroAngles[2] + gm.ZeroAngles[3])) / gm.percentage; } else { percantage.fillAmount = (200 - gm.wavecount) / 200; } } else if (gm.state != "Calibrating") { StartStopButtons[0].GetComponent <Button>().interactable = true; StartStopButtons[1].GetComponent <Button>().interactable = false; foreach (Button mode in ModeButtons) { mode.GetComponent <Button>().interactable = true; } foreach (Button option in OptionButtons) { option.GetComponent <Button>().interactable = true; } percantage.fillAmount = 0; } } else { anglepanel.SetActive(false); MotionPanel.SetActive(false); StartStopPanel.SetActive(false); if (gm.state != "Quit" && gm.state != "SwitchingPose" && gm.state != "Options" && gm.state != "Chair" && gm.state != "ModifiedChair" && gm.state != "Dinner" && gm.state != "Verticalize" && gm.state != "AntiModifiedChair") { foreach (Button mode in ModeButtons) { mode.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); mode.GetComponent <Button>().interactable = true; } text.text = "All Information Will Be Displayed Here"; } } }