Esempio n. 1
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 /// <summary>
 /// Allows the motion to modify the velocity before it is applied.
 /// </summary>
 /// <param name="rDeltaTime">Time since the last frame (or fixed update call)</param>
 /// <param name="rUpdateIndex">Index of the update to help manage dynamic/fixed updates. [0: Invalid update, >=1: Valid update]</param>
 /// <param name="rMovement">Amount of movement caused by root motion this frame</param>
 /// <param name="rRotation">Amount of rotation caused by root motion this frame</param>
 /// <returns></returns>
 public void UpdateRootMotion(float rDeltaTime, int rUpdateIndex, ref Vector3 rMovement, ref Quaternion rRotation)
 {
     // Check the motions to determine if we should remove the root motion.
     // If even one active motion wants it removed, remove it.
     if (mActiveMotion != null)
     {
         mActiveMotion.UpdateRootMotion(rDeltaTime, rUpdateIndex, ref rMovement, ref rRotation);
     }
 }