Esempio n. 1
0
 private void SetControlPositionMode(VR_Controller controller, MotionControlMode mode)
 {
     if (controller.ControlPositionMode != mode)
     {
         controller.SetPositionControlMode(mode);
         controller.SetRotationControlMode(mode);
     }
 }
Esempio n. 2
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        //should the position be controller by the engine or you want to control it manually,
        //useful for snap the hand to certain positions
        public void SetPositionControlMode(MotionControlMode controlMode)
        {
            controlPositionMode = controlMode;

            transform.parent = controlMode == MotionControlMode.Free ? null : originalParent;

            if (controlMode == MotionControlMode.Engine)
            {
                transform.localPosition = initialPosition;
                transform.localRotation = initialRotation;
            }
        }
Esempio n. 3
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        private void Setup()
        {
            UsePositionOffset = true;
            UseRotationOffset = true;

            controlPositionMode = MotionControlMode.Engine;
            controlRotationMode = MotionControlMode.Engine;

#if SDK_STEAM_VR
            SteamVR_Behaviour_Pose[] controllers = FindObjectsOfType <SteamVR_Behaviour_Pose>();

            for (int n = 0; n < controllers.Length; n++)
            {
                if (controllers[n].inputSource == SteamVR_Input_Sources.RightHand && controllerType == VR_ControllerType.Right)
                {
                    steamController = controllers[n];
                }
                else if (controllers[n].inputSource == SteamVR_Input_Sources.LeftHand && controllerType == VR_ControllerType.Left)
                {
                    steamController = controllers[n];
                }
            }
#endif
        }
Esempio n. 4
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 public void SetPositionAndRotationControlMode(MotionControlMode positionControlMode, MotionControlMode rotationControlMode)
 {
     SetPositionControlMode(positionControlMode);
     SetRotationControlMode(rotationControlMode);
 }
Esempio n. 5
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 public void SetRotationControlMode(MotionControlMode controlMode)
 {
     controlRotationMode = controlMode;
 }