Inheritance: MonoBehaviour
Esempio n. 1
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        public Plot(MotherShip m, Point center)
        {
            double x = center.X;
            double y = center.Y;

            Points = new PointCollection()
            {
                //top section
                new Point(x, y - 15), new Point(x + 2.5, y - 20), new Point(x, y - 20),
                new Point(x - 5, y - 10), new Point(x - 10, y - 10), new Point(x - 5, y - 20),
                new Point(x - 15, y - 20), new Point(x - 10, y - 30), new Point(x + 10, y - 30),
                new Point(x + 15, y - 20), new Point(x + 20, y - 20), new Point(x - 20, y - 20),
                new Point(x - 20, y - 10), new Point(x + 20, y - 10), new Point(x + 20, y - 20),
                new Point(x + 20, y - 10), //bottom right corner of viewing center

                new Point(x + 40, y), new Point(x - 40, y), new Point(x - 40, y + 10),
                new Point(x + 40, y + 10), new Point(x + 40, y), new Point(x + 40, y + 10),
                new Point(x + 30, y + 20), new Point(x - 30, y + 20), new Point(x + 30, y + 20),
                new Point(x + 35, y + 30), new Point(x + 5, y + 60), new Point(x + 25, y + 30),
                new Point(x + 20, y + 20), //top left point of right claw

                new Point(x + 10, y + 20), new Point(x + 5, y + 30), new Point(x - 5, y + 30),
                new Point(x + 5, y + 30), new Point(x, y + 57.5), new Point(x - 5, y + 30),
                new Point(x - 10, y + 20), new Point(x - 20, y + 20), new Point(x - 25, y + 30),
                new Point(x - 5, y + 60), new Point(x - 35, y + 30), new Point(x - 30, y + 20),
                new Point(x - 40, y + 10), new Point(x - 40, y), new Point(x - 20, y - 10)
            };
        }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        agent       = GetComponent <NavMeshAgent>();
        agent.speed = stats.Speed;

        childAtkRadiusObject = GetComponentInChildren <ARO>().gameObject;

        Rigidbody rb = GetComponent <Rigidbody>();

        rb.isKinematic = true;
        rb.useGravity  = false;

        HP = stats.MaxHealth;

        cooldown  = false;
        pursue    = false;
        hasTarget = false;

        target       = null;
        MotherTarget = null;

        unitDead = new UnitEvent();
        unitDead.AddListener(AIController.Instance.UnRegisterUnit);
        AIController.Instance.RegisterUnit(this);
    }
Esempio n. 3
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 /*
  * Deactivates the target allowing for new targets to be selected:
  *
  * TODO: Add a flag that causes unit to pursue the target if expressly chosen by player
  */
 private void OnTriggerExit(Collider other)
 {
     if (!unit.hasTarget)
     {
         return;
     }
     else if (unit.MotherTarget != null)
     {
         MotherShip mother = other.GetComponent <MotherShip>();
         if (mother != null && mother == unit.MotherTarget)
         {
             unit.MotherTarget = null;
             unit.hasTarget    = false;
             return;
         }
     }
     else if (unit.target != null)
     {
         Unit other_unit = other.GetComponent <Unit>();
         if (other_unit != null && other_unit == unit.target)
         {
             unit.target    = null;
             unit.hasTarget = false;
             other_unit.unitDead.RemoveListener(unit.TargetDead);
         }
     }
 }
Esempio n. 4
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 public void KillAll()
 {
     BarrierManager.KillAll();
     EnemyMatrixManager.KillAll();
     ShipsManager.KillAll();
     MotherShip.CommitSuicide();
 }
Esempio n. 5
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    /*
     *  When a potential target enters range (and there is no current target) attack the target
     */
    private void OnTriggerEnter(Collider other)
    {
        if (unit.hasTarget)
        {
            return;
        }

        MotherShip mother = other.GetComponent <MotherShip>();

        if (mother != null && mother.Team == TargetTeam)
        {
            unit.MotherTarget = mother;
            unit.hasTarget    = true;
            unit.AttackTarget();
            return;
        }

        Unit other_unit = other.GetComponent <Unit>();

        if (other_unit != null && other_unit.Team == TargetTeam)
        {
            unit.hasTarget = true;
            unit.target    = other_unit;
            other_unit.unitDead.AddListener(unit.TargetDead);
            unit.AttackTarget();
        }
    }
Esempio n. 6
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        protected override void Initialize()
        {
            m_Enemies  = new Enemies(this);
            m_Barriers = new Barriers(this, k_NumOfBarriers);

            try
            {
                m_Player1 = new Player(1, this);
                m_Player1.Initialize();
                m_Player2 = new Player(2, this);
                m_Player2.Initialize();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }

            m_MotherShip = new MotherShip(this);

            m_CountEnemyKills = 0;

            m_Graphics.PreferredBackBufferWidth  = 750;
            m_Graphics.PreferredBackBufferHeight = 600;
            m_Graphics.ApplyChanges();

            base.Initialize();
        }
Esempio n. 7
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    // Use this for initialization
    void Start()
    {
        motherShip = GameObject.Find("MotherShip").GetComponent <MotherShip>();

        totResource = GameObject.Find("Game Master").GetComponent <TotalResources>();

        AS = this.gameObject.GetComponent <AudioSource>();
    }
Esempio n. 8
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 public void SetTarget(MotherShip mother)
 {
     target       = null;
     pursue       = false;
     hasTarget    = true;
     MotherTarget = mother;
     TravelTo(mother.transform.position);
 }
Esempio n. 9
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 public void PresetLevel()
 {
     BarrierManager.PresetLevel(Level);
     MotherShip.ResetPosition();
     EnemyMatrixManager.PresetLevel(Level);
     ShipsManager.PresetLevel();
     initGameComponentsPositions();
 }
Esempio n. 10
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    void Awake()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;
        nav    = GetComponent <NavMeshAgent>();

        _motherShip      = GameObject.FindGameObjectWithTag("MotherShip").GetComponent <MotherShip>();
        _playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>();
    }
    void Awake()
    {
        // Set up the references.
        player = GameObject.FindGameObjectWithTag ("Player").transform;

        nav = GetComponent <NavMeshAgent> ();
        motherShip = GameObject.Find("MotherShip").GetComponent<MotherShip>();
        playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>();
    }
Esempio n. 12
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    void Awake()
    {
        // Set up the references.
        player = GameObject.FindGameObjectWithTag("Player").transform;

        nav             = GetComponent <NavMeshAgent> ();
        motherShip      = GameObject.Find("MotherShip").GetComponent <MotherShip>();
        playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>();
    }
Esempio n. 13
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    private void Awake()
    {
        int index = Random.Range(0, obsticles.Count);

        var building = Instantiate(obsticles[index], transform.position + new Vector3(0, 2, 0), obsticles[index].transform.rotation);

        building.transform.parent = this.transform;
        motherShip = GetComponentInChildren <MotherShip>();
    }
Esempio n. 14
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    private void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag == "Barrier")
        {
            Destroy(gameObject);
        }

        if (col.gameObject.tag == "Rock")
        {
            Rock _rock = col.gameObject.GetComponent <Rock>();
            if (_rock != null)
            {
                _rock.TakeDamage();
                Destroy(gameObject);
            }
        }

        if (col.gameObject.tag == "Alien")
        {
            AlienController _alienController = col.gameObject.GetComponent <AlienController>();
            if (_alienController != null)
            {
                _alienController.Die();
                IncreaseScore(10);
                Destroy(gameObject);
            }
        }

        if (col.gameObject.tag == "Boss")
        {
            BossController _bossController = col.gameObject.GetComponent <BossController>();
            if (_bossController != null)
            {
                _bossController.TakeDamage();
                IncreaseScore(5);
                Destroy(gameObject);
            }
        }

        if (col.gameObject.tag == "Ship")
        {
            MotherShip _motherShip = col.gameObject.GetComponent <MotherShip>();
            if (_motherShip != null)
            {
                _motherShip.Die();
                AudioManager.audioManager.PlaySound("Ship Hit");

                ShipSpawnStart _shipSpawner = GameObject.FindObjectOfType <ShipSpawnStart>();
                _shipSpawner.canWeSpawn = true;
                _shipSpawner.CreateNewSpawnRate();

                IncreaseScore(50);
                Destroy(gameObject);
            }
        }
    }
Esempio n. 15
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 void Start()
 {
     effect       = GetComponent <WarpEffect>();
     motherShip   = GameObject.FindGameObjectWithTag("MotherShip").GetComponent <MotherShip>();
     ui           = GameObject.FindGameObjectWithTag("UI").GetComponent <UI>();
     player       = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     levelRoot    = GameObject.FindGameObjectWithTag("Level");
     fuelDropSpot = motherShip.FuelDropSpot;
     DisableFuelDropSpot();
 }
Esempio n. 16
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        public void AsAMotherShipIShouldAbortTheMarsRoverMissionIfThereIsInvalidDirectionForRoverPosition()
        {
            var commands = "1 1\n0 0 A";

            var motherShip = new MotherShip();

            motherShip.ExecuteMarsRoverMission(commands);

            Assert.AreEqual(Messages.RoverArgumentNullExceptionMessage, motherShip.MarsRoverMissionResult);
        }
Esempio n. 17
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        public void AsAMotherShipIShouldAbortTheMarsRoverMissionIfICannotInitiateTheTerrain()
        {
            var commands = "0 1";

            var motherShip = new MotherShip();

            motherShip.ExecuteMarsRoverMission(commands);

            Assert.AreEqual(Messages.TerrainInvalidInitializationValueExceptionMessage, motherShip.MarsRoverMissionResult);
        }
Esempio n. 18
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        public void AsAMotherShipIShouldAbortTheMarsRoverMissionIfThereIsNegativeYValueForRoverPosition()
        {
            var commands = "1 1\n0 -1 N";

            var motherShip = new MotherShip();

            motherShip.ExecuteMarsRoverMission(commands);

            Assert.AreEqual(Messages.RoverNegativePositionExceptionMessage, motherShip.MarsRoverMissionResult);
        }
Esempio n. 19
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        public void AsAMotherShipIShouldReceiveValidTextCommandsAndExecuteTheMarsRoverMission()
        {
            var commands = "5 5\n1 2 N\nLMLMLMLMM\n3 3 E\nMMRMMRMRRM";
            var expectedOutput = "1 3 N\n5 1 E";

            var motherShip = new MotherShip();

            motherShip.ExecuteMarsRoverMission(commands);

            Assert.AreEqual(expectedOutput, motherShip.MarsRoverMissionResult);
        }
Esempio n. 20
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 void Start()
 {
     motherShip = GameObject.FindGameObjectWithTag("MotherShip").GetComponent <MotherShip>();
     foreach (Transform child in transform)
     {
         if (child.name == "LaunchTarget")
         {
             launchTarget = child.gameObject;
         }
     }
 }
Esempio n. 21
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 void Start()
 {
     barrel.transform.localEulerAngles = Vector3.zero;
     startPos = barrel.transform.up;
     chargingParticleSystem.Stop();
     laserHitParticleSystem.Stop();
     ParticleSystem.MainModule main = chargingParticleSystem.main;
     main.duration    = chargingTime;
     chargeStarted    = Time.time;
     chargingEmission = chargingParticleSystem.emission;
     motherShip       = GameObject.FindGameObjectWithTag("MotherShip").GetComponent <MotherShip>();
 }
Esempio n. 22
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    public void DisEmbark(MotherShip ship)
    {
        MotherShip mother = GameManager.pickedMob.GetComponent <MotherShip>();

        Init();
        for (int i = 0; i < mother.embarker.Count; i++)
        {
            images[i].gameObject.SetActive(true);
            buttons[i].onClick.AddListener(() => mother.DisEmbark(i - 1));
        }
        disEm = true;
    }
Esempio n. 23
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 public GameManager(Game i_Game)
     : base(i_Game)
 {
     Level              = 1;
     BarrierManager     = new BarrierManager(i_Game, Level);
     EnemyMatrixManager = new EnemyMatrixManager(i_Game, Level);
     ShipsManager       = new ShipsManager(i_Game);
     MotherShip         = new MotherShip(i_Game);
     CurrentTotalScore  = 0;
     SoundManager       = Game.Services.GetService(typeof(ISoundManager)) as ISoundManager;
     BlendState         = BlendState.NonPremultiplied;
 }
Esempio n. 24
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    // Use this for initialization
    void Start()
    {
        MSScript = GameObject.Find("MotherShip").GetComponent <MotherShip>();

        // totResources = this.gameObject.GetComponentInParent<TotalResources>();

        bShipOBJ = GameObject.FindGameObjectsWithTag("Battle Ship");

        for (int i = 0; i < bShipOBJ.Length; i++)
        {
            BSUpgradeResource[i] = bShipOBJ[i].GetComponent <UpgradeResource>();
        }
    }
Esempio n. 25
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    // private GameObject BattleShip2;



    // Use this for initialization
    void Start()
    {
        MSScript = GameObject.Find("MotherShip").GetComponent <MotherShip>();


        bShipOBJ = GameObject.FindGameObjectsWithTag("Battle Ship");



        for (int i = 0; i < bShipOBJ.Length; i++)
        {
            BattleShips[i] = bShipOBJ[i].GetComponent <BattleShip>();
        }
    }
Esempio n. 26
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    private void FixedUpdate()
    {
        if (MotherShip != null && MotherShip.IsFunctional)
        {
            var     hor   = Input.GetAxis($"P{MotherShip.PlayerNumber}Horizontal");
            var     ver   = Input.GetAxis($"P{MotherShip.PlayerNumber}Vertical");
            Vector2 force = new Vector2(hor, ver);
            force = Vector2.ClampMagnitude(force, 1f);
            var dot = Mathf.Max(Vector2.Dot(Direction, force), 0);

            MotherShip.ApplyThrust(dot * ThrustForce, transform.position, transform.up);
            animation.TargetSize = dot;
        }
    }
Esempio n. 27
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 void Start()
 {
     animator               = GetComponent <Animator>();
     OriginalPosition       = transform.position;
     OriginalRotation       = transform.rotation;
     spriteRenderer         = GetComponent <SpriteRenderer>();
     originalMainColor      = spriteRenderer.sharedMaterial.GetColor("_MainColor");
     originalSecondaryColor = spriteRenderer.sharedMaterial.GetColor("_SecondaryColor");
     CreateGhost();
     HideGhost();
     rb   = GetComponent <Rigidbody2D>();
     coll = GetComponent <Collider2D>();
     ship = GameObject.FindGameObjectWithTag("MotherShip").GetComponent <MotherShip>();
 }
Esempio n. 28
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 public void SpawnPos()
 {
     if (GameManager.pickedMob.layer == 8)
     {
         MotherShip ship = GameManager.pickedMob.GetComponent <MotherShip>();
         ship.m_SpawnPos = true;
     }
     if (GameManager.pickedMob.layer == 9)
     {
         ChildShip ship = GameManager.pickedMob.GetComponent <ChildShip>();
         ship.c_SpawnPos = true;
     }
     if (GameManager.pickedMob.layer == 10)
     {
     }
 }
Esempio n. 29
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        public PlayScreen(Game i_Game) : base(i_Game)
        {
            if (Game.Services.GetService <ICollisionsManager>() != null)
            {
                Game.Services.RemoveService(typeof(ICollisionsManager));
            }

            m_GameSettings = Game.Services.GetService <GameSettings>();
            new CollisionsManager(i_Game);
            m_Background = new Sprite(@"Sprites\BG_Space01_1024x768", i_Game);
            MotherShip motherShip = new MotherShip(i_Game);

            motherShip.NotifyDead += addScore;
            Add(motherShip);
            m_Player1Score = new TextInformationDispaly(i_Game, "P1 Score: ", "0", Color.RoyalBlue);
            m_Player1Lives = new LineOfSprites(i_Game, @"Sprites\Ship01_32x32", 3, new Color(Color.White, 0.5f), new Vector2(0.5f));
            Add(m_Player1Score);
            Add(m_Player1Lives);
            m_Player1 = new PlayerSpaceship(@"Sprites\Ship01_32x32", i_Game, Keys.H, Keys.K, Keys.U, true);
            m_Player1.LivesChanged += m_Player1Lives.ChangeNumOfSprites;
            m_Player1.NotifyDead   += decreaseOnePlayer;
            m_Player1.ScoreChanged += m_Player1Score.UpdateInformation;
            Add(m_Player1);
            m_NumOfAlivePlayers = m_GameSettings.NumOfPlayers;
            if (m_NumOfAlivePlayers == 2)
            {
                m_Player2Score = new TextInformationDispaly(i_Game, "P2 Score: ", "0", Color.Green);
                m_Player2Lives = new LineOfSprites(i_Game, @"Sprites\Ship02_32x32", 3, new Color(Color.White, 0.5f), new Vector2(0.5f));
                Add(m_Player2Score);
                Add(m_Player2Lives);
                m_Player2 = new PlayerSpaceship(@"Sprites\Ship02_32x32", i_Game, Keys.A, Keys.D, Keys.W, false);
                m_Player2.LivesChanged += m_Player2Lives.ChangeNumOfSprites;
                m_Player2.NotifyDead   += decreaseOnePlayer;
                m_Player2.ScoreChanged += m_Player2Score.UpdateInformation;
                Add(m_Player2);
            }

            m_Barriers = new Barrier[k_NumOfBarriers];
            for (int i = 0; i < k_NumOfBarriers; i++)
            {
                m_Barriers[i] = new Barrier(i_Game);
                Add(m_Barriers[i]);
            }

            m_Enemies = new EnemiesFormation(i_Game, addScore, endGame, levelUp);
            Add(m_Enemies);
        }
Esempio n. 30
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        /// <summary>
        /// Starts a new game.
        /// </summary>
        private void StartNewGame()
        {
            // Set up the game screen
            Clear(Colors.Black);

            _mothership = new MotherShip(this, 1);
            _forceField = new ForceField(this, 12);
            _playerShip = new PlayerShip(this, 38);

            _score = 0;
            _lives = 3;

            _state = GameState.InGame;

            // A bit faster will do...
            SetFps(6);
        }
Esempio n. 31
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        private void initLevelDetails()
        {
            Background       background = new Background(m_Game, this);
            SpaceshipPlayers players    = new SpaceshipPlayers(m_Game, this);

            this.Add(players);
            MotherShip motherShip = new MotherShip(m_Game, this);
            Enemies    enemies    = new Enemies(this, m_Game);

            this.Add(enemies);
            int      numOfBarriers = 4;
            Barriers barriers      = new Barriers(this, m_Game, numOfBarriers);

            this.Add(barriers);
            m_PlayersManager = Game.Services.GetService(typeof(IPlayersManager)) as IPlayersManager;
            m_PlayersManager.GameOverEvent += onGameOver;
            m_PlayersManager.LevelWonEvent += onLevelWon;
        }
Esempio n. 32
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        public PlayScreen(Game i_Game)
            : base(i_Game)
        {
            GameManager      gameManager;
            ScreenBackground background = new ScreenBackground(i_Game, Color.DarkCyan, @"GameAssets\BG_Space01_1024x768");
            MotherShip       motherShip = new MotherShip(i_Game, Color.Red);

            gameManager              = this.Game.Services.GetService(typeof(IGameManager)) as GameManager;
            gameManager.LevelPassed += gameManager_LevelPassed;
            gameManager.GameOver    += gameManager_GameOver;
            m_EnemyMatrix            = new EnemyMatrix(i_Game);
            m_BarrierList            = new BarrierList(i_Game, Color.LightGreen);
            m_PauseScreen            = new PauseScreen(i_Game);
            this.Add(background);
            this.Add(m_EnemyMatrix);
            createPlayers(gameManager);
            this.Add(motherShip);
            this.Add(m_BarrierList);
        }
Esempio n. 33
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        static void Main()
        {
            var motherShipOne = new MotherShip("X-wing");
            var motherShipTwo = new MotherShip("Sky Lynx");

            var fighterIronMan       = new Fighter("Tony Stark");
            var fighterBigShip       = new Fighter("Tanos");
            var fighterRainbowBridge = new Fighter("Tor");

            motherShipOne.AddFighter(fighterIronMan, fighterBigShip, fighterRainbowBridge);
            motherShipOne.PrintAll();

            motherShipTwo.AddFighter(fighterBigShip);
            motherShipTwo.PrintAll();

            // Destroy!
            fighterBigShip.HP = -115;
            motherShipOne.PrintAll();
            motherShipTwo.PrintAll();
        }
Esempio n. 34
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        public PlayScreen(Game i_Game, GameState i_GameState = null) : base(i_Game)
        {
            Background background = new Background(this.Game, this);

            m_GameSettings = (this.Game.Services.GetService(typeof(IGameSettings)) as SpaceInvadersSettings);

            if (m_GameSettings == null)
            {
                m_GameSettings = new SpaceInvadersSettings(this.Game);
            }

            setGameState(i_GameState, m_GameSettings);

            createPlayersAndScoreManagers();
            m_Enemies                  = new EnemiesGroup(this.Game, this);
            m_Barriers                 = new Barriers(this.Game, this);
            m_MotherSpaceship          = new MotherShip(this.Game, this);
            m_MotherShipRandomNotifier = new RandomActionComponent();
            m_MotherShipRandomNotifier.RandomTimeAchieved += motherShipRandomNotifier_GoMotherSpaceship;
        }
Esempio n. 35
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    /*
     * If there is no target and there is another potential target within range, then attack that target
     */
    private void OnTriggerStay(Collider other)
    {
        Unit       other_unit   = other.GetComponent <Unit>();
        MotherShip other_mother = other.GetComponent <MotherShip>();

        /*
         * if (unit.hasTarget && other_unit != null && other_mother != null)
         * {
         *  if(other_unit == unit.target || other_mother == unit.MotherTarget)
         *  {
         *      unit.AttackTarget();
         *  }
         * }
         */
        if (unit.hasTarget)
        {
            if (other_unit != null && other_unit == unit.target)
            {
                unit.AttackTarget();
            }
            else if (other_mother != null && other_mother == unit.MotherTarget)
            {
                unit.AttackTarget();
            }
        }
        else if (other_unit != null && other_unit.Team == TargetTeam)
        {
            unit.hasTarget = true;
            unit.target    = other_unit;
            other_unit.unitDead.AddListener(unit.TargetDead);
            unit.AttackTarget();
        }
        else if (other_mother != null && other_mother.Team == TargetTeam)
        {
            unit.hasTarget    = true;
            unit.MotherTarget = other_mother;
            unit.AttackTarget();
        }
    }