Esempio n. 1
0
    void Update()
    {
        if (lasso)
        {
            DrawLasso();
        }

        if (health.CurrentHealth < .25f * health.TotalHealth)
        {
            state = 3;
        }
        else if (health.CurrentHealth < 0.5f * health.TotalHealth)
        {
            state = 2;
        }
        else if (health.CurrentHealth < 0.75f * health.TotalHealth)
        {
            state = 1;
        }
        else
        {
            state = 0;
        }
        anim.SetInteger("state", state);

        hurt = angry || health.GetLastDamage() > 0 && Time.time - health.GetLastDamage() < 0.5f;
        anim.SetBool("hurt", hurt);
        anim.SetBool("jump", !grounded);

        if (disabledUntil >= 0 && Time.time > disabledUntil)
        {
            disabled = false;
        }
    }
Esempio n. 2
0
    void Update()
    {
        ProcessInput();

        if (disabledUntil >= 0 && Time.time > disabledUntil)
        {
            disabled = false;
        }

        // Character states
        idle = h == 0;
        if (grounded && plunging)
        {
            plunging = false;
        }
        hurt = health.GetLastDamage() > 0 && Time.time - health.GetLastDamage() < 0.5f;

        // Animation states
        if (dead)
        {
            anim.SetTrigger("dead");
        }
        else if (hurt)
        {
            anim.SetTrigger("idlescared");
        }
        else if (plunging)
        {
            anim.SetTrigger("plunge");
        }
        else if (idle)
        {
            if (scared)
            {
                anim.SetTrigger("idlescared");
            }
            else
            {
                anim.SetTrigger("idle");
            }
        }
        else
        {
            if (scared)
            {
                anim.SetTrigger("walkscared");
            }
            else
            {
                anim.SetTrigger("walk");
            }
        }
    }