public override void Initialize() { this.m_Target = (IGameObject)null; this.m_MorrigiRelic = (MorrigiRelicControl)null; this.m_State = MorrigiCrowstates.SEEK; this.m_RefreshTargetDelay = 0; }
private void ThinkTrack() { if (this.m_Target != null) { return; } this.m_State = MorrigiCrowstates.SEEK; }
private void ThinkSeek() { if (this.m_Target == null) { return; } this.m_State = MorrigiCrowstates.TRACK; }