Esempio n. 1
0
    public void Show(MoodletType type)
    {
        switch (type)
        {
        case MoodletType.Happy:
        {
            icon.sprite = happy;
            break;
        }

        case MoodletType.Unhappy:
        {
            icon.sprite = unhappy;
            break;
        }

        case MoodletType.Angry:
        {
            icon.sprite = angry;
            break;
        }

        case MoodletType.Impatient:
        {
            icon.sprite = impatient;
            break;
        }

        case MoodletType.RequiresAttention:
        {
            icon.sprite = requiresAttention;
            break;
        }
        }

        gameObject.SetActive(true);
        visible = true;
    }
Esempio n. 2
0
 public void ShowForSeconds(MoodletType type, float seconds)
 {
     Show(type);
     StartCoroutine(HideInSeconds(seconds));
 }