void Update() { Slider(); mood.LowerMood(); if (mood.MoodOriginal <= 0) //настроение испортилось, удаление клиента { DeleteClient(); return; } if (status == StatusClient.setClient) { Money.SetClient(); mood.AddMood(10); ClientMyClass.MoveClient(placeInLine); //вызов события на опускание очереди status = StatusClient.createOrder; time = 0; mood.status = false; } else if (status == StatusClient.createOrder) { time += Time.deltaTime; if (time > 1) { status = StatusClient.readyOrder; CreateOrder(); time = 0; mood.status = true; } } else if (status == StatusClient.eat) { mood.status = false; time += Time.deltaTime; if (time > 2) { CreateMonye(); } } else if (status == StatusClient.leaveClient) { Destroy(gameObject); } }