private void LerpEnemyTo(int x, int y) { this.isEnemyLerping = true; gm.GetArenaCellData()[monsterStats.GetYPosition(), monsterStats.GetXPosition()] = 0; this.enemyNewPosition = gm.GetArenaCellsObjet()[y, x].transform.position; monsterStats.SetPosition(x, y); gm.GetArenaCellData()[y, x] = 3; }