public override void MakeFsm()
    {
        m_Fsm          = new MonsterFsm(player);
        m_Fsm.m_DoDraw = true;

        MonsterState_Idle idle = new MonsterState_Idle();

        idle.AddTransition(new Tr_Idle_Idle2RunWay());
        m_Fsm.AddState(idle);

        MonsterState_RunWay run = new MonsterState_RunWay(path);

        run.AddTransition(new Tr_Idle_RunWay2Idle());
        m_Fsm.AddState(run);
    }
Esempio n. 2
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    public override void MakeFsm()
    {
        CurFsm          = new MonsterFsm(player);
        CurFsm.m_DoDraw = true;

        MonsterState_Idle idle = new MonsterState_Idle(MonsterStateID.Idle.GetHashCode());

        idle.AddTransition(new Tr_Idle_Idle2RunWay(MonsterStateID.RunWay.GetHashCode()));
        CurFsm.AddState(idle);

        MonsterState_RunWay run = new MonsterState_RunWay(MonsterStateID.RunWay.GetHashCode(), path);

        run.AddTransition(new Tr_Idle_RunWay2Idle(MonsterStateID.Idle.GetHashCode()));
        CurFsm.AddState(run);
    }