public override void MakeFsm()
    {
        m_Fsm          = new MonsterFsm(player);
        m_Fsm.m_DoDraw = true;

        MonsterState_RunWay run = new MonsterState_RunWay(path);

        run.AddTransition(new Tr_Run_RunWay2FollowPlay());
        m_Fsm.AddState(run);

        MonsterState_FollowPlayer follow = new MonsterState_FollowPlayer();

        follow.AddTransition(new Tr_Run_FollowPlay2RunWay());
        m_Fsm.AddState(follow);
    }
Esempio n. 2
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    public override void MakeFsm()
    {
        CurFsm          = new MonsterFsm(player);
        CurFsm.m_DoDraw = true;

        MonsterState_RunWay run = new MonsterState_RunWay(MonsterStateID.RunWay.GetHashCode(), path);

        run.AddTransition(new Tr_Run_RunWay2FollowPlay(MonsterStateID.FollowPlayer.GetHashCode()));
        CurFsm.AddState(run);

        MonsterState_FollowPlayer follow = new MonsterState_FollowPlayer(MonsterStateID.FollowPlayer.GetHashCode());

        follow.AddTransition(new Tr_Run_FollowPlay2RunWay(MonsterStateID.RunWay.GetHashCode()));
        CurFsm.AddState(follow);
    }