private void StartOneWave() { alreadyStart = true; var monsterIDList = monsterSpawner.GetMonsterIDsInOneWave(); monsterSpawner.StartOneWave(); waveStartText.text = "Wave: " + waveIndex; waveStartPanel.Play(); }
private void StartOneWave() { alreadyStart = true; var monsterIDList = monsterSpawner.GetMonsterIDsInOneWave(); monsterSpawner.StartOneWave(); waveStartText.text = "Wave: " + waveIndex; waveStartPanel.Play(); }