// Use this for initialization void Start() { _MonsterProfile = GetComponent<MonsterProfile>(); _TextureManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<TextureManager>(); }
public void Start() { // GetComponent of the monster seeker = GetComponent<Seeker>(); // Get the seeker component of the AI GameObject controller = GetComponent<CharacterController>(); _GameManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameManager>(); _MonsterProfile = GetComponent<MonsterProfile>(); //Setup animation animation["attack_Melee"].wrapMode = WrapMode.Once; }