/// <summary>
    /// Adds a monster from trainer encounter.
    /// </summary>
    /// <param name="monsterInfo">Monster info.</param>
    public void AddMonster(MonsterParty monstersInfo)
    {
        for (var count = 0; count < MAX_MONSTERS_IN_PARTY; count++)
        {
            var monsterInfo = monstersInfo[count];
            party[count].Initialize(HeavyMonsters.GetHeavyReference(monsterInfo.MonsterIndex), (ushort)monsterInfo.MonsterLevel);

            for (var index = 0; index < partyMovesContainer.Length; index++)
            {
                partyMovesContainer[index] = null;
            }

            //TODO clean this up.
            if (monsterInfo.MoveOne.MonsterMoveIndex >= 0)
            {
                partyMovesContainer[0] = MonsterMoves.GetMonsterMove(monsterInfo.MoveOne.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveOne.CurrentPP);
            }
            if (monsterInfo.MoveTwo.MonsterMoveIndex >= 0)
            {
                partyMovesContainer[1] = MonsterMoves.GetMonsterMove(monsterInfo.MoveTwo.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveTwo.CurrentPP);
            }
            if (monsterInfo.MoveThree.MonsterMoveIndex >= 0)
            {
                partyMovesContainer[2] = MonsterMoves.GetMonsterMove(monsterInfo.MoveThree.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveThree.CurrentPP);
            }
            if (monsterInfo.MoveFour.MonsterMoveIndex >= 0)
            {
                partyMovesContainer[3] = MonsterMoves.GetMonsterMove(monsterInfo.MoveFour.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveFour.CurrentPP);
            }

            var movesBundle = new MonsterMovesBundle(partyMovesContainer);
            party[count].InitializeMoves(movesBundle);
        }
    }
Esempio n. 2
0
    public void StartWildBattle(MonsterParty playerParty, WildMonster wildMonster)
    {
        this.playerParty = playerParty;
        this.wildMonster = wildMonster;
        isTamerBattle    = false;

        StartCoroutine(SetupBattle());
    }
Esempio n. 3
0
 /// <summary>
 /// Starts a battle with a wild monster.
 /// </summary>
 /// <param name="playerParty">Player's party of monsters.</param>
 /// <param name="wildMonster">Copy of the wild monster generated from the MapLayer.</param>
 public void StartWildBattle(MonsterParty playerParty, MonsterObj wildMonster)
 {
     _playerParty  = playerParty;
     _wildMonster  = wildMonster;
     _isCharBattle = false;
     _player       = playerParty.GetComponent <PlayerController>();
     StartCoroutine(SetupBattle());
 }
Esempio n. 4
0
 protected virtual void Awake()
 {
     MonstersParty = new MonsterParty();
     for (var index = 0; index < monstersInfo.Count; index++)
     {
         MonstersParty.AddMonsterToParty(index, monstersInfo[index]);
     }
 }
Esempio n. 5
0
 /// <summary>
 /// Starts a battle with an enemy character.
 /// </summary>
 /// <param name="playerParty">Player's party of monsters.</param>
 /// <param name="battlerParty">Battler's party of monsters.</param>
 public void StartCharBattle(MonsterParty playerParty, MonsterParty battlerParty)
 {
     _playerParty  = playerParty;
     _battlerParty = battlerParty;
     _isCharBattle = true;
     _player       = playerParty.GetComponent <PlayerController>();
     _battler      = battlerParty.GetComponent <BattlerController>();
     StartCoroutine(SetupBattle());
 }
Esempio n. 6
0
        private void Start()
        {
            if (_id.Equals(null))
            {
                _id = _name + Random.Range(0, 65534);
            }

            _party = GetComponent <MonsterParty>();
        }
Esempio n. 7
0
    public void StartTamerBattle(MonsterParty playerParty, MonsterParty enemyParty)
    {
        this.playerParty     = playerParty;
        this.enemyTamerParty = enemyParty;

        isTamerBattle        = true;
        playerController     = playerParty.GetComponent <PlayerController>();
        enemyTamerController = enemyParty.GetComponent <TamerController>();

        StartCoroutine(SetupBattle());
    }
Esempio n. 8
0
    public void StartWildBattle(WildMonster wildMonster)
    {
        gameState = GameState.Battle;

        playerController.Pause();
        battleSystem.SetActive(true);
        worldCamera.gameObject.SetActive(false);
        battleCamera.gameObject.SetActive(true);

        MonsterParty playerParty = playerController.GetComponent <MonsterParty>();

        BattleManager.Get.StartWildBattle(playerParty, wildMonster);
    }
Esempio n. 9
0
        public void SetInitialSpawn(HexGrid grid, List <HexMapCsv> file)
        {
            monstersInWorld = new List <MonsterParty>();

            if (file != null)
            {
                List <HexMapCsv> inhabitedRows = file.Where(r => r.Inhabitant != string.Empty && r.Inhabitant != "main").ToList();

                foreach (HexMapCsv row in inhabitedRows)
                {
                    monstersInWorld.Add(MonsterParty.Create(this.gameObject.transform.parent, row.Inhabitant, grid.Tiles.Where(t => t.Coordinates.x == row.X && t.Coordinates.y == row.Z).First()));
                }
            }
        }
Esempio n. 10
0
    public void StartTamerBattle(TamerController tamerController)
    {
        gameState = GameState.Battle;

        enemyTamerController = tamerController;

        playerController.Pause();
        battleSystem.SetActive(true);
        worldCamera.gameObject.SetActive(false);
        battleCamera.gameObject.SetActive(true);

        MonsterParty playerParty = playerController.GetComponent <MonsterParty>();
        MonsterParty tamerParty  = tamerController.GetComponent <MonsterParty>();

        BattleManager.Get.StartTamerBattle(playerParty, tamerParty);
    }
Esempio n. 11
0
    public void FinishBattle()
    {
        StallingRoundNumber = 0;
        var darkenessLoot = DarkestDungeonManager.Data.LootDatabase.DarknessLoot["battle"];

        for (int i = darkenessLoot.Count - 1; i >= 0; i--)
        {
            if (darkenessLoot[i].DarknessLevel == RaidSceneManager.TorchMeter.CurrentRange.Min)
            {
                if (RandomSolver.CheckSuccess(darkenessLoot[i].Chance))
                {
                    for (int j = 0; j < darkenessLoot[i].Codes.Count; j++)
                    {
                        BattleLoot.Add(new LootDefinition()
                        {
                            Code = darkenessLoot[i].Codes[j], Count = 1
                        });
                    }
                }
                break;
            }
        }
        for (int i = 0; i < HeroParty.Units.Count; i++)
        {
            var hero = (Hero)HeroParty.Units[i].Character;
            if (hero.HeroClass.ExtraBattleLoot != null)
            {
                BattleLoot.Add(hero.HeroClass.ExtraBattleLoot);
            }
        }

        HeroFormation.RectTransform.SetParent(Rect.parent, false);
        RaidSceneManager.DungeonCamera.target = HeroFormation.ranks.RectTransform;
        MonsterFormation.overlay.ResetOverlay();
        MonsterParty.DeleteFormation();
        MonsterFormation.gameObject.SetActive(false);
        ResetIds();
        backdrop.Deactivate();
        Round.OrderedUnits.Clear();
        RaidSceneManager.TorchMeter.ClearModifier();

        if (SharedHealth.IsActive)
        {
            SharedHealth.Reset();
        }
    }
Esempio n. 12
0
 private void Awake()
 {
     currentLocateParty = GetComponent <MonsterParty>();
     isDropOn           = false;
 }
Esempio n. 13
0
 public void Awake()
 {
     monsterParty = this.GetComponent <MonsterParty>();
     OverworldEventManager.Instance().onStartTurn += DetermineBehaviours;
 }