public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true) { return(Parent.Attacked(attacker, damage, type, damageWeapon)); }
public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true) { return(Parent.Attacked(attacker, damage, type, damageWeapon)); }