public MonsterMovesBundle(MonsterMovesBundle bundle) { moveOne = bundle.moveOne; moveTwo = bundle.moveTwo; moveThree = bundle.moveThree; moveFour = bundle.moveFour; }
public void UpdateMoveButtons(MonsterMovesBundle movesBundle) { UpdateMoveButton(movesBundle.MoveOne, buttons[0] as BattleMoveButton); UpdateMoveButton(movesBundle.MoveTwo, buttons[1] as BattleMoveButton); UpdateMoveButton(movesBundle.MoveThree, buttons[2] as BattleMoveButton); UpdateMoveButton(movesBundle.MoveFour, buttons[3] as BattleMoveButton); }
/// <summary> /// Adds a monster from trainer encounter. /// </summary> /// <param name="monsterInfo">Monster info.</param> public void AddMonster(MonsterParty monstersInfo) { for (var count = 0; count < MAX_MONSTERS_IN_PARTY; count++) { var monsterInfo = monstersInfo[count]; party[count].Initialize(HeavyMonsters.GetHeavyReference(monsterInfo.MonsterIndex), (ushort)monsterInfo.MonsterLevel); for (var index = 0; index < partyMovesContainer.Length; index++) { partyMovesContainer[index] = null; } //TODO clean this up. if (monsterInfo.MoveOne.MonsterMoveIndex >= 0) { partyMovesContainer[0] = MonsterMoves.GetMonsterMove(monsterInfo.MoveOne.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveOne.CurrentPP); } if (monsterInfo.MoveTwo.MonsterMoveIndex >= 0) { partyMovesContainer[1] = MonsterMoves.GetMonsterMove(monsterInfo.MoveTwo.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveTwo.CurrentPP); } if (monsterInfo.MoveThree.MonsterMoveIndex >= 0) { partyMovesContainer[2] = MonsterMoves.GetMonsterMove(monsterInfo.MoveThree.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveThree.CurrentPP); } if (monsterInfo.MoveFour.MonsterMoveIndex >= 0) { partyMovesContainer[3] = MonsterMoves.GetMonsterMove(monsterInfo.MoveFour.MonsterMoveIndex).GetMonsterMoveInfoFromMonsterMove(monsterInfo.MoveFour.CurrentPP); } var movesBundle = new MonsterMovesBundle(partyMovesContainer); party[count].InitializeMoves(movesBundle); } }
public void InitializeMoves(MonsterMovesBundle monsterMoves) { lightMonsterMoves = monsterMoves; }