Esempio n. 1
0
        private void InitMonster()
        {
            var monster = new MonsterModule();

            monster.Name = "xfj";
            monster.Attributes.BulletLevel = 1;
            monster.Attributes.MaxHp       = 10;
            monster.Attributes.Hp          = 10;
            monsterPool.Add(monster);
        }
Esempio n. 2
0
        public void NextTick()
        {
            secondCount++;
            if (secondCount >= room.Stage.stageLevel.GetRefreshTime() * (1000 / gameTick))
            {
                var monster = new MonsterModule();
                monster.Id                     = Guid.NewGuid().ToString();
                monster.Name                   = monsterPool[0].Name;
                monster.Attributes.Hp          = monsterPool[0].Attributes.Hp;
                monster.Attributes.MaxHp       = monsterPool[0].Attributes.MaxHp;
                monster.Attributes.BulletLevel = monsterPool[0].Attributes.BulletLevel;
                monster.MonsterX               = G.GetRandomInt(330, 30);
                room.Stage.AddMonster(monster);
                secondCount = 0;
                try
                {
                    foreach (var item in room.Players)
                    {
                        item.Value.newMonsterPool.Add(monster);
                    }
                }
                catch { }
            }
            var count       = room.Stage.monsters.Count();
            var deadMonster = new List <MonsterModule>();

            for (var i = 0; i < count; i++)
            {
                if (room.Stage.monsters[i].Attributes.Hp <= 0)
                {
                    deadMonster.Add(room.Stage.monsters[i]);
                }
            }
            count = deadMonster.Count();
            for (var i = 0; i < count; i++)
            {
                try
                {
                    foreach (var item in room.Players)
                    {
                        item.Value.removeMonsterPool.Add(deadMonster[i]);
                    }
                }
                catch { }
                room.Stage.monsters.Remove(deadMonster[i]);
            }
        }
Esempio n. 3
0
    void Update()
    {
        //0:왼쪽, 1 : right, 2: wheel click
        if (Input.GetMouseButtonDown(0))
        {
            Vector3 worldPosition =
                Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Instantiate(prefab, worldPosition, Quaternion.identity);
        }

        else if (Input.GetMouseButtonDown(1))
        {
            Vector3 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

            RaycastHit2D hit = Physics2D.Raycast(
                worldPos,
                Vector2.zero);
            if (hit.collider != null && hit.collider.tag == "Monster")
            {
                MonsterModule m = hit.collider.GetComponent <MonsterModule>();
                m.Death();
            }
        }
    }
Esempio n. 4
0
 public static void AddMonster(this StageModule stage, MonsterModule monster)
 {
     stage.monsters.Add(monster);
 }