Esempio n. 1
0
    public override void Execute(MonsterMenuManager monsterMenuManager)
    {
        //入れ替え状態に変更
        monsterMenuManager.swapSelectNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber();
        monsterMenuManager.swapActive_       = true;

        //技の画像の色の変更
        monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(222, 255, 0, 255);

        monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false);

        monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

        monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect;
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            //技の情報の反映
            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().RightSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().LeftSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillNumber_ != (int)SkillDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                //スワップ中
                if (monsterMenuManager.swapActive_)
                {
                    //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら
                    if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.GetSkillCommandParts().SelectNumber())
                    {
                        //スワップ処理
                        playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSwap(monsterMenuManager.GetSkillCommandParts().SelectNumber(), monsterMenuManager.swapSelectNumber_);

                        //技の情報の反映
                        monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));

                        //モンスターの技の名前の反映
                        for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                        {
                            monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                        }
                    }

                    monsterMenuManager.swapActive_ = false;

                    //技の画像の色の変更
                    monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(255, 255, 255, 255);
                }
                else
                {
                    monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(true);

                    monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

                    return(MonsterMenuSceneProcess.SkillActionSelect);
                }
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            //スワップ中じゃなかったら
            if (!monsterMenuManager.swapActive_)
            {
                monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false);
                monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset();

                //操作の変更
                AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

                //技の選択肢の初期化
                monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

                return(MonsterMenuSceneProcess.MonsterSelect);
            }
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }