void Awake() { sk11 = sk1.GetComponent <Image>(); sk22 = sk2.GetComponent <Image>(); acs = GetComponent <AudioSource>(); bossmanager_cs = GetComponent <BossManager>(); sound_sc = GetComponent <Sound>(); charactor_animator = Character.GetComponent <Animator>(); monstermanager_cs = GetComponent <MonsterMananger>(); }
void Awake() { worldmap.SetActive(true); npcsc_sc = npc.GetComponent <NpcScript>(); money_text = Money_tex.GetComponent <Text>(); Singleton.getInstance.stage = 999; Singleton.getInstance.MyPosition = Inanis_map.WorldTree; mapname_img = MapnameSeal.GetComponent <Image>(); Screen.SetResolution(540, 960, false); if (PlayerPrefs.GetInt("Money") == 0) { if (PlayerPrefs.GetInt("First") == 0) { Debug.Log("f"); PlayerPrefs.SetInt("First", 1); PlayerPrefs.SetInt("Money", 100); PlayerPrefs.Save(); } } int i = PlayerPrefs.GetInt("Quest"); if (i == 0) { Singleton.getInstance.quest = Quest.none; } else if (i == 1) { Singleton.getInstance.quest = Quest.going; } else if (i == 2) { Singleton.getInstance.quest = Quest.finish; } else if (i == 3) { Singleton.getInstance.quest = Quest.fd; } if (PlayerPrefs.GetInt("BerserkerLevel") == 0) { PlayerPrefs.SetInt("BerserkerLevel", 1); } Singleton.getInstance.Level = PlayerPrefs.GetInt("BerserkerLevel"); Singleton.getInstance.EnableWorld[0] = 1; Singleton.getInstance.EnableWorld[1] = 1; Singleton.getInstance.EnableWorld[2] = 0; Singleton.getInstance.EnableWorld[3] = 0; Singleton.getInstance.EnableWorld[4] = 0; Singleton.getInstance.EnableWorld[5] = 0; Singleton.getInstance.money = PlayerPrefs.GetInt("Money"); Singleton.getInstance.Level = PlayerPrefs.GetInt("BerserkerLevel"); int c = 50; int j = Singleton.getInstance.Level; for (int d = 1; d < j; d++) { c += ((d) * 2 + 1); } Singleton.getInstance.Power = c; Singleton.getInstance.skill1lv = PlayerPrefs.GetInt("SKill1"); Singleton.getInstance.skill2lv = PlayerPrefs.GetInt("SKill2"); mapname.Add("메마른 오아시스 입구"); mapname.Add("붉은 사막길3"); mapname.Add("붉은 사막길2"); mapname.Add("붉은 사막길1"); mapname.Add("황폐화된 벌판2"); mapname.Add("황페화된 벌판1"); mapname.Add("메마른 오아시스"); mapname.Add("메마른 오아시스"); money_text.text = Singleton.getInstance.money.ToString() + " G"; bossmanager_sc = GetComponent <BossManager>(); mapname_text = Mapname_gb.GetComponent <Text>(); createpattern_sc = GetComponent <CreatePattern>(); monstermananger_sc = GetComponent <MonsterMananger>(); mapselector_sc = GetComponent <MapSelector>(); map_sc = Map_gb.GetComponent <Map>(); }