void Weapon(MonsterHealth monsterHealth) { if (monsterHealth != null) { monsterHealth.TakeDamage(lightDamage); } }
void OnTriggerEnter(Collider other) { GameObject otherobj = other.gameObject; if (otherobj.tag == EnemyTag || otherobj.tag == BossTag) { Debug.Log("Deal Damage"); otherobj.GetComponent <MonsterHealth>().TakeDamage(20); Vector3 damageSystemPosition = Vector3.zero; damageSystemPosition.y += .5f; GameObject damageSystem = (GameObject)Instantiate(damageObject); damageSystem.transform.parent = otherobj.transform; damageSystem.transform.localPosition = damageSystemPosition; damageSystem.transform.localScale = new Vector3(1, 1, 1); MonsterHealth health = otherobj.GetComponent <MonsterHealth>(); if (health != null) { health.TakeDamage(damage * damageMultiplier); } } }
public override void Attack() { print("Shoot shotgun"); //shotgun has larger hit range Ray rayCenter = _camera.ScreenPointToRay(Input.mousePosition); Ray rayLeft = _camera.ScreenPointToRay(new Vector3(_camera.pixelWidth * 9 / 20, _camera.pixelWidth / 2, 0)); Ray rayRight = _camera.ScreenPointToRay(new Vector3(_camera.pixelWidth * 11 / 20, _camera.pixelWidth / 2, 0)); Ray rayUp = _camera.ScreenPointToRay(new Vector3(_camera.pixelWidth / 2, _camera.pixelWidth * 9 / 20, 0)); Ray rayDown = _camera.ScreenPointToRay(new Vector3(_camera.pixelWidth / 2, _camera.pixelWidth * 11 / 20, 0)); RaycastHit hit; if (Physics.Raycast(rayCenter, out hit) || Physics.Raycast(rayLeft, out hit) || Physics.Raycast(rayRight, out hit) || Physics.Raycast(rayUp, out hit) || Physics.Raycast(rayDown, out hit)) { GameObject obj = hit.transform.gameObject; if (Array.IndexOf(enemies, obj) != -1) { print("hit"); monsterHealth = obj.GetComponent <MonsterHealth> (); monsterHealth.TakeDamage(shotgunDamage); } } }
private void OnTriggerEnter2D(Collider2D collision) { MonsterHealth MH = collision.GetComponent <MonsterHealth>(); if (MH != null) { MH.TakeDamage(damage); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (mHealth.health > 0) { if (other.tag == "monster") { monsterHealth = other.gameObject.GetComponent<MonsterHealth> (); monsterHealth.TakeDamage (30); } if (other.tag == "boss") { bossHealth = other.gameObject.GetComponent<BossHealth> (); bossHealth.TakeDamage (30); } } //Destroy(other.gameObject); }
public override void Attack() { if (timer > timeBetweenAttacks) { timer = 0; Ray ray = _camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { GameObject obj = hit.transform.gameObject; if (Array.IndexOf(enemies, obj) != -1) { print("hit"); monsterHealth = obj.GetComponent <MonsterHealth> (); monsterHealth.TakeDamage(pistolDamage); } } } }
void OnTriggerEnter(Collider other) { GameObject otherObject = other.gameObject; if (isEnemy(otherObject)) { Vector3 damageSystemPosition = Vector3.zero; damageSystemPosition.y += .5f; GameObject damageSystem = (GameObject)Instantiate(damageObject); damageSystem.transform.parent = otherObject.transform; damageSystem.transform.localPosition = damageSystemPosition; damageSystem.transform.localScale = new Vector3(1, 1, 1); MonsterHealth health = otherObject.GetComponent <MonsterHealth>(); if (health != null) { health.TakeDamage(damage * damageMultiplier); } } }
void DealDamage() { foreach (GameObject enemy in enemyTargetList) { //deal damge Debug.Log("Deal Damage"); enemy.GetComponent <MonsterHealth>().TakeDamage(18); Vector3 damageSystemPosition = Vector3.zero; damageSystemPosition.y += .5f; GameObject damageSystem = (GameObject)Instantiate(damageObject); damageSystem.transform.parent = enemy.transform; damageSystem.transform.localPosition = damageSystemPosition; damageSystem.transform.localScale = new Vector3(1, 1, 1); MonsterHealth health = enemy.GetComponent <MonsterHealth>(); if (health != null) { health.TakeDamage(damage * damageMultiplier); } } }