public MonsterEndGameState(MonsterController _monsterController) { monsterController = _monsterController; player = GameObject.FindGameObjectWithTag("Player"); monsterEyes = monsterController.GetComponentInChildren <MonsterEyes>(); }
public MonsterRelocationState(MonsterController _monsterController, bool moveForward) { monsterController = _monsterController; willMoveForward = moveForward; monsterEyes = monsterController.GetComponentInChildren <MonsterEyes>(); }