Esempio n. 1
0
 private void OnMonsterDie(object sender, MonsterDetectionEvent.MonsterDieEventArgs e)
 {
     SpriteRenderer[] spriteRends = GetComponentsInChildren <SpriteRenderer>();
     foreach (SpriteRenderer rend in spriteRends)
     {
         StartCoroutine(DissolveAnim(rend));
     }
     ParticleSystem[] particles = GetComponentsInChildren <ParticleSystem>();
     foreach (ParticleSystem particle in particles)
     {
         Destroy(particle, 0.5f);
     }
 }
Esempio n. 2
0
 private void OnMonsterDie(object sender, MonsterDetectionEvent.MonsterDieEventArgs e)
 {
     Play(death);
 }