public Monster(DatabaseID dbID, bool addToWorld) : base(dbID, addToWorld) { DamageLog = new MonsterDamageLog(); SkillDelays = new List <uint>(); StatusChange = new WorldObjectStatusChangeList(); LootItem = new List <Item>(); Regen = new WorldObjectRegenerationData(this); }
public Monster(DatabaseID dbID, bool addToWorld) : base(dbID, addToWorld) { DamageLog = new MonsterDamageLog(); SkillDelays = new List<uint>(); StatusChange = new WorldObjectStatusChangeList(); LootItem = new List<Item>(); Regen = new WorldObjectRegenerationData(this); }